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SCTE STANDARDS PROGRAM APPROVES THREE NEW PROJECTS: STEREOSCOPIC 3D, ENERGY MANAGEMENT, EAS UPGRADES TARGETED

[Press Release]

The Society of Cable Telecommunications Engineers (SCTE) today announced the approval of a variety of new standards projects that are intended to help cable system operators deploy new products, reduce costs and provide services that comply with regulatory requirements.

SCTE announced the Engineering Committee of the SCTE Standards Program has approved the development of standards for: Stereoscopic 3D for Cable; Environmental Requirements for equipment to be used within cable facilities; and recommended practices for Emergency Alert System upgrades for Common Alerting Protocol (CAP) compliance.

Project approval is the first step in the standards process in each of the three areas.

“As the diversity of products available via and within cable has increased, our members have, under the direction of SCTE, aggressively sought to provide the industry with the standards that ensure seamless and cost-effective operations and rollouts of new services,” said Steve Oksala, vice president, standards for SCTE. “The projects currently in development are intended to enable operators of all sizes to improve their bottom lines through a combination of new business lines and improved efficiency.”

Designed to ensure that the cable industry is prepared to act on the widespread deployment of 3D, the stereoscopic 3D project has been designed as a two-stage effort. Phase 1 will define the video related formatting, signaling and encoding parameters for frame-compatible stereoscopic 3D (S3D), while Phase 2 will define requirements for full resolution stereoscopic 3D video systems.

The Environmental Requirements standard is the second document that is being created by SCTE’s new Sustainability Management Subcommittee to meet the industry’s need for more sustainability in the standards for the equipment used in cable operator facilities. It is intended to address such key areas as energy efficiency, recycling, air flow and quality, temperature, humidity, vibration and shock, electrical/power and electromagnetic compatibility (EMC).

The EAS compliance recommended practice is being designed to help small operators in particular to meet the FCC deadline of Sept. 30 for compliance with Common Alerting Protocol regulations.

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The Society of Cable Telecommunications Engineers (SCTE) is a non-profit professional association that provides technical leadership for the telecommunications industry and serves its members through professional development, standards, certification and information. SCTE currently has nearly 14,000 members from the U.S. and 70 countries worldwide and offers a variety of programs and services for the industry’s educational benefit. A prime example is SCTE’s Smart Energy Management Initiative (SEMI), an unprecedented effort to help cable operators leverage financial and environmental advantages of implementing Green strategies. SCTE has 68 chapters and meeting groups and more than 3,000 employees of the cable telecommunications industry hold SCTE technical certifications. SCTE is an ANSI-accredited standards development organization. Visit SCTE online atwww.scte.org. Follow SCTE on Facebook http://www.facebook.com/TheSCTE and Twitter http://twitter.com/scte.?

See the original post here:  http://www.scte.org/scte_standards_program_approves_three_new_projects_stereoscopic_3d_energy_management_eas_upgrades_targeted/?CategoryId=2

According to Stereoscopy News, “the Open Cable Stereosopcic 3D specification is available on eBookBrowse. However, we are not sure the approved text is exactly this one.”


Cameron Pace Group outlines its 2D-3D vision

[by TVB Europe]

The Cameron Pace Group (CPG) wants to demonstrate its technology in Europe covering a football match to prove its vision of simultaneous 2D and 3D production, writes Adrian Pennington. Vince Pace, co-founder and CEO of CPG (left in picture) insists that he and partner James Cameron (on right) share a fundamentally different view to most European 3D broadcasters of how TV coverage can be enhanced. 

“I designed our technology with soccer in mind,” Pace told TVB Europe. “I would love to do a soccer game and CPG will get us to that effort. Until CPG gets the tools into their [broadcaster’s] hands it is hard for us to change prevailing perceptions. It would be great to collaborate with Sky on rugby or soccer and they could get a chance to see those differences.”

Pace was responding to the somewhat sceptical reaction among key European 3D sports producers of Pace and Cameron’s vision (evangelised at NAB) that all TV productions should be able to derive a 3D feed from 2D editorial and camera positions.

Darren Long, Director of Operations at Sky Sports admits to feeling “incredibly surprised by [Cameron’s] comments, bearing in mind how knowledgeable he is about 3D, because I don’t see how you can treat every production the same. It’s true to an extent that some sports can be done in 2D and 3D. But there are certain sports where a normal 2D cut with lots of jumping around will simply not work for the viewer in 3D.”

Sky is trialling dual 2D/3D operation but picking its sports carefully, Long (pictured left) revealed. “Darts works. Boxing is totally possible, snooker also, and other sports where the action is constrained in one area and we’re not swinging cameras around. With football though, you will get away with some joint editorial, but not all. How can a director focus on getting the excitement into 2D and 3D if there is one cut and one set of cameras?”

[For CAN Communicate’s view on the debate see our previous story.]

Pace acknowledges the difference of opinion. “The prevailing view is that 3D is a standalone product which is getting 2D to convert to a 3D methodology, but that is not our direction,” he said. “We recognise that 2D is the revenue stream and we don’t want to be disturbing that. Our view of the broadcast challenge is to concentrate on enhancing the viewing experience without treating 3D as a different product. When people went to see Avatar they enjoyed a good film, which 3D enhanced but wasn’t solely responsible for that enjoyment.”

CPG’s headline grabbing launch at NAB and its declaration that it would target broadcasting were heavyweight messages intended to shake up the 3DTV space, but it’s not as if PACE (his previous company) were not already active in it. 

PACE has completed over 40 live 3D sports broadcasts (and several non-sport events), working closely with ESPN, Fox Sports and the NBA and designing and building two dedicated 3D trucks for NEP Visions. PACE recently won a Sports Emmy Award with CBS Sports the 2D/3D production of the 2010 US Open Tennis Championship. 

“Although I think the direction is fundamentally different for us we’re not just the Hollywood guys shouting at broadcast with loudhailers,” said Pace. “We have learnt from working with ESPN and we continue to learn. Our approach to designing technology is to use as many of the 2D assets as we can, to tell the story of sports with a 2D foundation and elevate the viewing experience to another level.”

For Pace the best way of telling the story of a live sports game has already been devised by 2D producers, so why change the wheel?

“I used to say, like many others, that 3D is the best seat in the house. But I now realise that the person sitting in the best seat in the house is the 2D camera guy and the 2D director. That’s how it has been planned so we have to find ways of working with that, not against it.

“Another example – there is a lot of value in the colour and commentary of a 2D sportscast with which people are familiar. Are we going to have to condition people to accept separate commentaries?”

The experience of the Sony/HBS production of the FIFA World Cup and also of Sky Sports’ 3D coverage of English Premiership Football leans toward a slower pace of cuts, judicious use of Steadicams at pitchside, slower pans and a belief that the Camera One gantry position doesn’t provide the depth of field to add anything for the 3D viewer. Sky is negotiating with English soccer stadia to locate its rigs on lower positions.

This editorial philosophy is at odds with that of CPG, and Pace recognises that he has a fight on his hands to convince broadcasters to alter their perceptions.

“The technology feels like it is restricting the editorial vision at this point – that you can’t move cameras fast, that you have to frame differently in 3D, that the high up angle is flat,” he said. “When you are dealing with tools at a basic level it pushes you into an interpretation of 3D that is unfair. This is what happens when you don’t have the right tools to experiment with. The technology should be working with the subject matter, not against it.”

Pace points to the Shadow system (a combination of rig and software) which was used by CBS Sports to produce 2D and 3D coverage of the US Masters golf tournament in April as an asset CPG believes can be used to deliver 2D and 3D shared technical and editorial operations.

The Shadow D rig stacks a 3D camera next to a longer 2D camera lens and allows one camera operator to control and drive both cameras with one set of controls, capturing 2D and 3D images simultaneously. This allows 2D camera operators to capture 3D without learning new production techniques, reduces 3D production costs and says Pace, solves the conflict of 2D and 3D camera placement around a sports venue.

“The key is camera balance,” says Pace. “If you have continuity in stereo you will have continuity in 3D storytelling so that when cutting between 8 or18 cameras you are aware of how all the cameras complement each other.

“With Shadow Vision I can read a distance to a subject, read focal length and adjust my framing based on that information. I can either take the 2D shot or I can decide to adjust my shot for 3D by keyframing the difference between the 2D and 3D frame.”

In practice Pace says he finds that often the standard 2D shot is the optimal one for 3D.

“On tennis for example we initially decided to be close up on the player’s face for 2D because 2D likes reaction shots, and we keyframed for a wider shot on the player for 3D. But after a while we decided to match 2D exactly and it worked perfectly. The reason was that 2D was going for the reaction shots, which is critical to a viewer’s understanding of the flow of the game regardless of the format you are watching in.”

There is, in fact, a great deal of common ground between Cameron – Pace and, say, the BSkyB position, not least in the drive to reduce operational costs by using technology to streamline production and eradicate the number of convergence and 3D technicians as far as possible.

“I had six cameras on the US Masters event with one person supervising camera performance and overall creativity – no operators. You can divest yourself of the expense of travel, hotel, salary and food costs for additional and unnecessary crew today,” said Pace.

“The problem is that we are all discussing the 10-30% difference between 2D and 3D when we should be working on the 60% that is positive and the same. I think the viewer wants an enhanced viewing experience, yet we get so caught up on how this camera pan won’t work, or this cut won’t make it in 3D – shots which wind up being 5% of the total show. As an industry we are fixated on that 5% instead of the real heart of the production. If we can elevate 2D production into an entertainment experience people are willing to pay for then we will have accomplished our goal.”

See the original post here: http://www.tvbeurope.com/main-content/full/cpg-outlines-its-2d-3d-vision

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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