News Stories

Dimensional Optics Reveal 3Active Lenses [useful comparison parameters]

[Philip Lelyveld comment: this graphic, by active glasses manufacturer Dimensional Optics, lists some useful comparison parameters for active shutter glasses.]

Spend Less for Premium 3D Glasses

Rechargeable 3D glasses compatible with Samsung ® 3D-ready TVs

You have a choice when buying quality 3D glasses for a Samsung® 3D-ready TV.  If you want premium quality rechargeable 3D glasses, then you can choose between 3Active™ 3D glasses for $85 or Samsung® 3D glasses for $200. Spend less, save $115.

The Product Rating chart below compares the product quality features of both the 3Active™ brand and the Samsung® brand of 3D glasses. See more 3D movies & sports.

See original post here: http://www.dimensionaloptics.com/active-compare.aspx

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[By Aiza Mabaya, www.gadgetsandtechnologynews.com]

As more consumers are watching 3D sporting events, recently released 3D movies and other newly available 3D content on their home 3D TVs, it is important to understand what product features are essential in providing the best 3D viewing experience.

A newly released product comparison chart for active shutter 3D glasses will help consumers to identify products that deliver the best fit, comfort and functionality.

Since 3D glasses are typically worn for two hours at a time while viewing movies, sports and other 3D content, the need for proper fit and comfort is essential.

For the following reasons, one of the highest rated 3D active shutter glasses available on the market today is the 3ACTIVE brand by Dimensional Optics:

*     Lightweight frame allows for a comfortable fit.

*     Wide temples block peripheral light for quality viewing.

*     Full frame design protects the active LCD lenses and improves viewing.

*     Glasses are rechargeable, so no need to constantly replace batteries.

Product Comparison Chart: http://www.dimensionaloptics.com/active-compare.aspx

3ACTIVE 3D glasses not only provide the highest quality 3D viewing experience, they also have the lowest retail price of all major brands.

At $85 including free shipping, the consumer can save more than $115 over other brands with comparable product features. That’s a great value to be aware of when investing in a 3D TV for your home.

Website: http://www.dimensionaloptics.com

Read the original post here: http://www.gadgetsandtechnologynews.com/3d-glasses-dimensional-optics-reveal-3active-lenses/2812243/

 

ATSC Publishes Interim 3D TV Report

[By George Winslow — Broadcasting & Cable]

Outlines potential technologies and asks for more input from industry players

 

The Advanced Television Systems Committee (ATSC) has published an interim report on 3D digital television that examines both the various technologies that might be used to broadcast 3D content and some of the health issues that have been raised by the medium.

To ensure that the final version of the report provides a complete analysis of all available broadcast delivery options, the ATSC also issued a formal request for input from the industry on additional technologies, including those that are still under development, and formats for 3D broadcast that might not have been covered by the report.

The report provides a generally positive assessment, noting “there is no doubt that creating and displaying 3D content offers many benefits to increasing the viewer experience and enhancing revenue” and that “there appears to be viable options for 3D broadcasts.”

In the section dealing with the various broadcast technologies, the authors note that the technologies create bandwidth and spectrum challenges, requiring “more bandwidth which is scarce” and that 3D feeds would increase the size of files and data needed to be moved inside the broadcast infrastructure.

It also notes that some of those problems could be overcome with advanced codecs that provide better compression, though the use of MPEG-4 compression would require some major changes in the MPEG-2 broadcast infrastructure currently used inside stations or channels and potentially inside the home, where TV sets would need to either be capable of handling MPEG-4 signals or be connected to some kind of MPEG-4 settop box or decoder.

In terms of health issues, the report is also generally positive but notes that “improperly” done 3D broadcasts “can result in a negative and potential painful experience for their viewers. Clearly technology can solve many of the issues but given the subjective nature of the impact of many of the factors, more information is needed to better understand and implement the services.”

One key issue is its potential impact on children. The report stresses “the importance of further studies that are required for examining the potential long term effects of viewing stereoscopic 3D contents. Since stereoscopic 3D content on 2D displays disassociates vergence and accommodation and since this natural association develops over time in young children, the question of the sensitive period in which potential disruption or negative impact of that development can occur needs to be addressed. For broadcasters, a solution for practical means to measure and monitor image and depth quality of 3D content is required.”

The interim report, which provides a useful primer in the technological and health issues raised by 3D broadcasts, can be downloaded here.

See the original post here: http://www.broadcastingcable.com/article/465711-ATSC_Publishes_Interim_3D_TV_Report.php

 

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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