News Stories

SMPTE Panelist Says Be Ready to Deploy 3DTV, Just in Case…

Be prepared for the universal certainties of launching a 3DTV channel, recommends Chris Lennon of Harris:
Timelines will be unrealistic.
You’ll have no budget.
And you’ll have to get it right.

“We find that there’s no exception among our customers launching 3D channels,” Lennon said at the annual conference of the Society of Motion Picture and TV Engineers this week. “To prepare properly for launching a 3D channel, you need to understand what the requirements are.”

Lennon said the good news is that upgrading from high definition to 3D is not as drastic as getting to HD in the first place.

“When it comes to 3D… first point of our philosophy, is try to maintain the highest quality images you can, as long as you can through the chain,” he said, referring to the dual images of current 3DTV formats. “The second point, even if you don’t have solid plans to launch a 3D channel soon, it’s a good idea to minimize risk,” i.e., buy capable equipment.

Lennon provided a basic overview of what to consider when migrating to 3D, breaking the workflow ecosystem into seven areas: Production, switching and multiviewers, automation and digital asset management, servers, test and measurement, conversion, and transmission. Each step along the chain involves processing dual images.

Graphics are a big consideration in 3D production, including how they’re positioned and integrated, and made available in both 1080i and 720p. Editing 3D video requires tracking the two left- and right-eye images for each frame, and backhaul requires them to be synchronized.

The primary consideration for switchers is 3 Gbps capability. New multiviewers should be able to support 3D, and the ability to view left/right images separately. Master control switchers should be able to slave L/R controls for single switches.

Running a 3D service requires an automation system that can drive two channels in lock step, frame accurately, Lennon said. Asset management should be capable of differentiating 3D from HD content.

Servers should be able to bring in stereoscopic content together and play it out together, with support for independent left-right clips.

Dual-image conversion means inputs for L/R views, and output for side-by-side or over-under 3D distribution formats. Built-in frame sync and processing amplification is recommended.

Test and measurement for 3DTV is a work in progress. Lennon said that quality control hasn’t been given due attention. Similarly to the preceding steps in the workflow, dual images must be considered. Waveform and vector monitors have to handle L/R views.

And finally, transmission and transport of 3DTV signals is currently taking on just a few forms. The most common is the frame-compatible format, which works on high-definition TV architectures. The dual images of 3DTV can be delivered either side-by-side–the most popular methods; or over-under. Horizontal resolution is sacrificed in the first; vertical resolution in the second.

Such are some basic considerations when upgrading a TV facility, even if the business side has no immediate plans to launch 3DTV, Lennon said.

“Can you say, with 100 percent certainty, when you’re going to have to worry about 3D, or if you’re going to have to worry about it?” he said. “Our attitude is educate yourself now. Buying new gear, consider 3D now even if you don’t have concrete launch plans.”

by Deborah D. McAdams

original post: http://www.televisionbroadcast.com/article/108598

SMPTE Releases Two New Digital-Cinema Products To Standardize Workflows, Enhance Theater-Going Experience

It provides 2D and 3D support where applicable. /

Digital Leader product lets post facilities to add leaders/footers for distribution; Digital Projection Verifier checks critical projection parameters. Both based on RP 428-6-2009 standard

As the conversion of theaters to digital infrastructures grows globally, theSociety of Motion Picture and Television Engineers (SMPTE), the world’s leading developer of motion-imaging standards, today announced two digital cinema products designed to standardize workflows and ensure a consistent movie-going experience: the Digital Leader product for post production and the Digital Projection Verifier (DPROVE) product for theatres. The products both are based on the SMPTE RP 428-6-2009 Recommended Practice.

“As the digital-cinema rollout accelerates, there is a critical need for standardized workflows,” said Barbara Lange, Executive Director of SMPTE. “SMPTE worked with more than 300 people from multiple sectors of the industry to ensure that new these products provide high-value, interoperable performance across the production-to-display chain.”
Today’s announcement was made at the SMPTE 2010 Technical Conference & Expo, the annual gathering of the world’s leading motion-imaging researchers, scientists, practitioners, and manufacturers.
Digital Leader ensures efficient downstream DCDM creation
The new SMPTE Digital Leader product allows post facilities to add leaders and/or footers to D-Cinema Distribution Master (DCDM) reels prior to encoding and encryption, thereby facilitating reliable and efficient downstream digital master creation and quality assurance. The product features 8- and 4-second head and foot leaders for a full quality-control check and supports a comprehensive range of aspect ratios and frame rates. It also provides 2D and 3D support where applicable.
The Digital Leader product is available on a pre-loaded hard drive with TIFF and WAV files for each variant. 

DPROVE provides easy checks for projection systems
The SMPTE DPROVE product addresses a key issue for digital cinema operators: the need for a simple and reliable tool to check critical parameters such as digital projector performance, alignment, masking, and picture-sound synchronization. Like the Digital Leader product, it includes all quality-control parameters and a comprehensive range of variants. It supports both the JPEG Interop and SMPTE 429-2:2009 (2010) standards to verify backward and forward compatibility with digital-cinema servers from multiple manufacturers.
The DPROVE product also makes it easy for non-engineering personnel to check the health of their systems. Packaged on a flash-memory drive, it uses standard key-based encryption to unlock its features. Theatre operators can then set it to perform one-time or looping sequences for regular confidence checks of their venues.
Availability
Both new products are available directly from SMPTE: the Digital Leader and DPROVE products both carry a three-year license. Please seehttp://www.smpte.org/standards/DPROVE_Flyer_2010_08.pdf for more information.
original post: http://www.dcinematoday.com/dc/PR.aspx?newsID=2082
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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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