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State of the State of 3DTV

Now that 3DTV is inching ever closer into living rooms — whether we want it or not — it’s probably worth taking a verbal snapshot of the state of the state right now, in the afterglow of summer, before the holiday buying season and prior to the 2011 Consumer Electronics Show.

Let’s start with how consumers who have 3DTVs experience 3DTV right now. So far, there aren’t many: Two hands went up when attendees of the recent Mid-America Cable Show, in Kansas City, were asked if anyone owned or planned to own a 3DTV. (A first. It’s usually zero.)

Later that same week, I drove up to CableLabs to talk with David Broberg, cable’s 3DTV technology ombudsman (real title: VP of video technology), about the new 3D encoding specification that came out on Sept. 1.

In his office was a beauty of a Sony 3DTV. Fiddling with the remote, he aptly characterized the 3DTV state of the state so far as “an experiment.” The remote had its own 3D button, for instance, except that it wasn’t the way to the 3D settings. Finding the 3D settings from the TV’s menu got involved enough to want for a paper and pen, to write down the sequence.

It was equal parts amusing (that someone so advanced in class would struggle) and alarming (if it’s hard for him, what about regular people) to see what an ordeal it was to go into and out of 3D mode. (Default 3D mode is “simulated 3D=ON,” by the way, in many 3DTVs.)

The good news is, it’s all about to change for the better. That’s partly because of the new encoding specification and partly due to the emerging set-top landscape, which will send additional HDMI data that tells the 3DTV when and how to automatically activate the correct 3D format.

But why a 3D encoding spec now, if the “frame compatible” method of tucking the left- and right-eye images into the same channel-width as a 2D HD stream is already a foregone conclusion?

Because no two 3D “panelizers” work the same right now. Yes, the over/under and side-by-side encoding methods exist in market. But they work differently enough to create confusion, especially about total bandwidth usage of a 3D stream. Stipulating basics (like a low-pass filter after the sub-sampling process, for advanced readers) will go far in streamlining the amount of bandwidth needed for a 3D stream.

Think about it: Somewhere along the short timeline of 3DTV, a rule of thumb emerged: That a 3DTV signal will fit into the space of a 2D HD stream, but a 1.2 to 1.3 bump in bandwidth is better.

That doesn’t have to be the case, Broberg and others submit. “Panelizing” is smooshing, and sloppy smooshing can cause what’s called “spatial aliasing” – a type of noise. Noise requires more bits to compress. Filter out the noise before it gets to the encoder, use less bits.

So, part of the state of the state of 3DTV, in mid-September 2010, is a clarified bandwidth chapter. What remains to be seen is what consumers put under the tree this holiday season. iPad or 3DTV? We’ll keep you posted.

Leslie Ellis

link to original post: http://www.multichannel.com/blog/Translation_Please/31553-State_of_the_State_of_3DTV.php

3D requires the best and brightest

Exhibition, projection still a major weak spot

(see ETC coverage of 3D Summit here)

Exhibition and projection are still a major weak spot for 3D, but help is on the way. That was a running theme in Wednesday’s discussions at the 3D Entertainment Summit.

DreamWorks Animation’s Jeffrey Katzenberg took a moment in the middle of his denunciation of low-quality 3D conversions to say that laser-driven D-cinema projectors, which should solve many of the brightness issues plaguing theaters, should be ready within 18 months. He said laser projectors would cut power demand for projectors, thus reducing costs.

But the topic really recurred in earnest in response to a question from the audience during a Wednesday-morning panel from Steve Barnett, VP of post-production for Twentieth Century Fox. (The two-day 3D Entertainment Summit at the Universal Hilton is presented by Variety.)

Barnett observed that on “Avatar,” there were problems nationwide with too-dim projection. Where 3.5-foot lamberts are considered acceptable, sometimes only two-foot lamberts were making it to the screen. (A “foot-lambert” is a unit of luminance.) In other words, the image was only about half as bright as it should have been.

“I’m finding there is no standard for 3D projection,” Barnett said. “The standard for 3D projection is pretty much set by people saying, ‘I already bought a projector, I’m not buying another one.’ How can we get exhibitors to put the 3.5 foot lamberts on the screen?”

One response: an industrywide effort like the Digital Cinema Initiative to set standards and specifications.

But even the 3.5-foot lamberts standard was never ideal, said Buzz Hays of Sony’s 3D Technology Center. It was adopted, he said, only because “the (Digital Cinema Initiative) was well in place before 3D was even considered.” The DCI would barely get us to the 2D levels we were used to.” With light inevitably lost in filters and mirrors for 3D, 3.5 was simply the best anyone could do.

“It’s a solvable problem,” he said, noting Imax 3D uses bigger screens without these problems.

Hays reported hearing a rumor that RealD’s light-doubler technology, intended to solve some of the brightness issues, is being used by some exhibitors as an excuse to put in a smaller bulb. Barnett interjected from the floor, “It’s true.”

“Innovation hasn’t come from the exhibition side of things in quite some time,” said Hays. “We can show 3D in 14-foot lamberts, and the results are nothing short of spectacular.”But other phases of post will have to adjust, Hays noted. “Now movies are being timed for 3.5,” he said, which means that if brighter projectors show up, the extra brightness would show the color incorrectly.

Steven Poster, d.p. of “Cats and Dogs 2” and prexy of local 600 of the Intl. Cinematographers Guild, complained that 3D projection reduces the dynamic range of the image, darkening the brightest portions — an issue he attributed to compression, not brightness.

If so, then that particular improvement will have to wait until a future version of digital cinema and a revised DCI spec. On the other hand, he said, 3D TV doesn’t have the same issues, so a full HD image on a 3D TV might have whiter whites and blacker blacks than the same movie in theaters.

Home 3D will be a big topic today at the summit.

Bits & Bytes

Laser Light Engines, which develops and manufactures laser light sources, has named longtime Disney exec Bob Lambert to its board. … Variety sister publication LA 411 has launched its 411 iPhone app. … The 3D Film Festival, which opens Sept. 30 at the Los Angeles Film School, has tapped Thomas Jane (“Hung”) as its host and master of ceremonies. Jane, who directed the 3D “psycho-noir” feature “Dark Country” will also serve as an ambassador of the festival during the fest’s four-day run. … Xpand has introduced Universal 3D Glasses, designed to work with all home active-glasses systems. The specs are available in four colors and various shapes and sizes … The Toronto fest’s Bell Lightbox went all-Dolby for 3D, digital cinema and digital surround sound. … The Hollywood Post Alliance has put out a call for presentations for the 2011 HPA Tech Retreat. … Entity FX is keeping busy with “The Vampire Diaries,” “Smallville” and “Hellcats.” Entity is also contributing vfx to features “Conviction” and “Yogi Bear.” Company has facilities in Santa Monica and Vancouver, B.C. … The Annie Awards have put out calls for entries and judges to serve on nominating committees. Judging will take place Nov. 6 at Woodbury U. in Burbank. … NewTek is producing a “Lightwave 10: Rigging Revealed” DVD featuring artist Lino Grande. Disk will be bundled with Lightwave 10 for those who purchase before Sept. 30. …

By DAVID S. COHEN

Sept. 16, 2010

link to original post at http://www.variety.com/article/VR1118024215.html?categoryid=3996&cs=1

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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