News Stories

World’s First Time-of-Flight Consumer 3D/RGB/Audio Cameras To Debut at CES 2011

Camera for 3D gesture-based interfaces and applications

Optrima, the leading developer of the DepthSense® time-of-flight CMOS 3D sensors and cameras, today announced it has reached mass-production quality for a consumer electronics 3D, video (HD) and audio camera. The camera, the result of collaboration with its partner Namuga, is the world’s first embedded 3D camera with high definition RGB. Consumers will be able to utilize the camera for gesture-based applications such as video games, interactive, touch- and controller-less user interfaces, as well as video conferencing and other exciting new user experiences, whether on desktop computer systems or connected TVs.

Optrima DepthSense® patented time-of-flight technology provides a highly responsive, flexible and low-cost native CMOS-based solution. The key benefits are the ability to offer a low lag and instant user feedback even on low CPU systems such as set-top-boxes and television platforms.

“The availability of a high-performance, low-cost 3D camera with built-in audio and video will dramatically contribute to the adoption of 3D gesture-based interfaces and applications by consumers,” said Andre Miodezky, CEO of Optrima. “We’re very excited to be the first company to bring such a product to the market and look forward to working with our customers to bring the product to the market in 2011.”

The embedded market, particularly for televisions, requires low cost and low-CPU consumption 3D cameras, with embedded gesture recognition capabilities. Optrima’s solution should prove to be the perfect solution for videoconferencing and gesture-controlled television interfaces.

Optrima will demonstrate its new camera and technologies together with its partners Namuga and Softkinetic at the Consumer Electronics Show (CES), January 6–9, 2011 in the South Hall (MP 25959 and MP 25166). For business appointments, please send a meeting request to ces2011@optrima.com.

Original post here: http://www.businesswire.com/news/home/20101222005866/en/World’s-Time-of-Flight-Consumer-3DRGBAudio-Cameras-Debut-CES

3D image editor demonstrated at Siggraph Asia

A publication to appear soon in the ACM SIGGRAPH Asia 2010 proceedings describes a “Photoshop 3D” real-time editor that is able to cut and paste and move objects in X, Y and Z directions in the image, with correct occlusions and drop shadows.

“As one of the main contributions of our system, we introduce a stereo billboard method for stereoscopic rendering of the copied selection. Our approach preserves the stereo volume and is robust to the inevitable inaccuracies of the depth maps computed from a stereo pair of images.”

Read the full story with links here: http://stereoscopynews.com/hotnews/3d-technology/software-a-hardware-tools/1135-3d-image-editor-demonstrated-at-siggraph-asia.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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