News Stories

Build Your Own Interactive 3D Virtual Environment in Minutes With EON Creator (Education 3D)

(Phil Lelyveld comment: EON, XpanD, and TI are involved in 3D education trials in US school systems.)

EON Reality, the world’s leading interactive 3D software provider, announces EON Creator, a new 3D creation tool used to simplify the implementation of engaging Interactive Virtual Learning Environments (IVLE) for training and educational purposes.

The software in its beta phase provides a robust set of automatic tools to help users build their own customized virtual environment in minutes. It allows the user to search from thousands of 3D objects, configure, scale and combine objects in a totally interactive 3D world. Basic manipulations can be performed and interactions created in EON Studio or EON Professional will be carried over to the new interface.

EON Creator allows you to do basic manipulations and if you have created the object in EON Studio or EON Professional, it will carry over those interactions. EON Creator is a tool that allows users to build engaging interactive learning simulations for training and education purposes.

  • Select, configure and scale your 3D object (search from thousands of 3D objects).
  • Position the object within the space or select many different objects and combine them in the environment.
  • Preview the environment and lock the room to a specific location in case you’ve got multiple rooms.

The Interactive Virtual Learning Environment (IVLE) can then be displayed on a laptop or in a fully-immersive environment such as the EON Icube for a user equipped with a featherweight headset.

“EON Creator is a standalone tool that is used to create EON 3D scenes for use primarily within EON Coliseum, the interactive multiuser environments,” said Mr. Sridhar Sunkad, MD of EON Reality Pte Ltd. “It’s a simple tool to use from usability point of view, negligible learning curve and follows the intuitive Microsoft Office 2007 look and feel (Graphical User Interface). It provides the functionality of advanced edit mode for EON Coliseum. Since EON Coliseum version 2.0 was released in March 2010, large Fortune 500 corporations have already deployed EON Coliseum to facilitate internal communication through 3D based online virtual meetings. EON Reality has also seen a tremendous interest in the APAC region with one of the premier universities in Singapore introducing EON Coliseum as an IVLE platform based on EON Reality’s proprietary 3D SBL (Simulation Based Learning) technologies,” added Mr. Sridhar Sunkad.

For further information, visit www.eonreality.com.

source: http://www.marketwire.com/press-release/Build-Your-Own-Interactive-3D-Virtual-Environment-in-Minutes-With-EON-Creator-1354892.htm

3D Monitor Red-Lines Depth Budget

JVC Professional’s new 24-inch 2D/3D professional-grade production monitor can warn in realtime if you try to overspend your depth budget, making it easier to shoot good 3D.

The DT-3D24G1 measures the depth and parallax in the picture, and allows users to set depth limits. If you exceed them, it shows by how much. You can set a negative depth budget of up to 4% and a positive depth up to 20% (although those extremes would be ill-advised).

“The line changes colour if you go over it and will show how many pixels you are out and how much percentage,” said Gustav Emrich, European product manager at IBC.

“It also has two waveform monitors and two vectorscopes and can also check the stereo alignment of the cameras and show timecode one and two and any difference information.”

It uses an Xpol Circular Polarising system compatible with the RealD system, so users can view it through inexpensive polarised glasses. It accepts and processes signals from dual camera systems, stereo-rigs and coded Side-by-Side and Line-by-Line 3D signals. It is 3Gbps ready, has 10-bit processing, and can be used as a field monitor, but requires 24-volt power.

It should be available by the end of December for €8,200.

By David Fox, TVB Europe
source: http://really.ru/eng/news/vr-a-3d-hardware/1306-3d-monitor-red-lines-depth-budget.html
< PREVIOUS ARTICLES NEXT ARTICLES >

Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

Oops, something went wrong.