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Teranex Launching 2D-to-3D Conversion Software Aimed at Broadcasters

The broadcast and postproduction technology manufacturer’s software is designed for real-time conversion of live events or library titles for television.

As 3DTVs roll out in the consumer market, there is a pressing need for stereoscopic content. To address this issue, broadcast and postproduction technology manufacturer Teranex is launching 2D-to-3D conversion software next month in the U.S.

Aimed at broadcasters, the software is designed for real-time conversion of live events or library titles for television.

“You can buy a 3DTV today, but there is very little content,” explained Mike Poirier, general manager at Teranex. “With these new algorithms, we have the ability to take client’s content and transition it from 2D to 3D.”

The VC1-2D-3D software is a cross converter application that allows for 2D-to-3D conversion in real time, and is priced at $14,995. It runs on Teranex’s VC100 universal frame synchronizer and format converter hardware platform, which is priced at $23,995.

Teranex is also launching in the U.S. this December its VC1-3D-ENC encoder and VCI-3D-DEC decoder software for 3D production, each priced at $7,499.

The company has already started to roll out the technology in Asia, where it has sold 40 applications, and in Europe, where it has sold 12.

It is planning events to demonstrate the new technology in the U.S. These will be held during the first week of December in Los Angeles and the following week in New York.

Additional manufacturers that offer conversion tools to broadcasters include JVC with its IF-2D3D1 stereoscopic image processor, which works as a real-time 2D-to-3D converter and is priced at $30,000. Also, Sony’s MPE-200 multi-image processor box, which was built with an eye toward live events and was used during the FIFA World Cup, lists for $38,000 and recently got new 2D-to-3D conversion software.

by Carolyn Giardina

source: http://www.hollywoodreporter.com/news/teranex-launching-2d-3d-conversion-35413

Augmented Reality Walker – combined mobile phone and head mounted display

NTT DOCOMO exhibited the AR Walker. This is an action support system that combines a mobile phone and a compact head-mounted display.

Using this system, you can display navigation and AR content while your phone is in your pocket.

“Most previous head-mounted displays have been large, covering both eyes. But now, we’ve used technology from Olympus to make the display very small and light. This is a great advance in terms of technology. And from now on, DOCOMO will collaborate with Olympus to enhance the design of the head-mounted display, so it can be carried and worn without looking strange. We’re giving this demo to suggest how the display could be used in combination with a DOCOMO mobile phone.”

The new technology uses a slender prism called an Optical Bar. This creates two light paths to the pupil, one bringing pictures to the eye and the other bringing light from outside, achieving see-through pictures. This system makes the optics very compact, with no light loss, giving bright, clear pictures.

“The idea is to have a display covering an area of 18 cm one meter ahead. The size of the display creates the impression that you’ve put a mobile phone into it, with a 3.7 inch or 4 inch screen.”

“The head-mounted display uses an Earth’s magnetic field sensor to detect direction, so users can orient themselves just by turning their head, rather than their whole body. So we’ve built in an application where, if you face right, the display shows information about shops on your right, and if you face left, it shows information about shops on your left. If you look up, there aren’t any shops, but there is the sky, so the display shows a weather forecast.”

Because the AR Walker is so small and light, it could be used in sports as well. For example, it could support runners by showing their time and distance, course navigation, and calories consumed.

source: http://www.diginfo.tv/2010/11/04/10-0208-r-en.php

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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