News Stories

Aspiring 3-D filmmakers have options

Dedicated 3-D-ophiles are making their productions with homemade 3-D rigs consisting of two cameras side by side.

For less advanced consumers who would rather not have to use a 3-D rig for their productions, Panasonic just released a 3-D consumer camcorder, the HDC-ST750, a $1,399 model that looks like a typical small handycam, but with a twist. It has a dual-lens accessory that attaches to the front of the camera, enabling 3-D images.

What if you want to edit the footage and make a real movie? That’s a problem.

You can edit it onto a DVD, but it won’t play back in 3-D unless it’s in a 3-D Blu-ray player. (For crisper, high-definition results, you’ll do better burning onto a Blu-ray disc.) Or you could try this workaround: Edit the video in a number of programs that let you save to a 3-D format, then export back to an SD card. Insert the card into the camera, and plug it into the TV.

Sound like fun, huh?

“The industry is having a hard time grasping how to make this all simple,” acknowledges Chris Rice, a senior product manager for Panasonic. “It will get better.”

For folks who want to make 3-D videos without as much hassle, Roxio has its $129.99 Creator software, which has been updated this year with 3-D conversion for photos and video.

In the program, you import your pictures and video, click a button, then save it for 3-D.

However, Roxio Executive Vice President Matt DiMaria acknowledges you won’t see Imax-style 3-D from his software. It’s a more limited style of 3-D. “What we’re trying to do is bring some life to our personal photos and videos,” he says. “This is an anaglyph technology, a very mass-market approach to 3-D.”

What, exactly, is anaglyph?

It’s the official term for the stereo dual-images of 3-D, where two images are viewed with different color (red and blue) lenses.

That’s the 3-D format used for movies, Blu-ray and videos on the YouTube 3-D channel.

By Jefferson Graham

original post: http://www.usatoday.com/printedition/money/20101027/3d27_va.art.htm

Fraunhofer Institute’s STAN simplifies 3-D convergence

To support the increase in 3-D production for movies and TV, equipment vendors and research organizations are working to solve the mystery of stereographic video image capture.

The Fraunhofer Heinrich Hertz Institute (HHI), based in Berlin, has developed a hardware/software system called the Stereoscopic Analyzer (STAN) that helps camera operators in the field and directors on-set figure out the depth of subjects in a scene and how they relate to each other. This includes far and near objects as well as the convergence plane and the depth of focus. Getting these parameters right avoids jarring images that get in the way of a pleasing viewing experience.

Caption: STAN gives camera operators, stereographers and production staff the ability to figure out the correct stereo parameters and camera settings for any given scene.

In the works for more than three years, Fraunhofer HHI developed the STAN in cooperation with KUK Film Production, in Munich, under a project called Prime, which was funded by the Federal Ministry of Economics and Technology. It is now a marketable product that can be used on movie sets or for live 3-D production.

STAN gives camera operators, stereographers and production staff the ability to figure out the correct stereo parameters and camera settings for any given scene. It includes features that ensure that the computed stereo parameters are fed directly to both cameras so any inadequate setting can be identified and corrected, either manually or automatically.

Frederik Zilly, project manager for image processing at HHI, said that with 3-D still in its infancy, production teams need a way to capture good 3-D as quickly and painlessly as possible. He said that production of good stereo content is a challenge that requires a variety of technical, psychological and creative skills.

“We know that making good 3-D images is not that easy to do,” he said. “With the wide variety of skill levels now involved in 3-D production, a system like STAN helps to bring everyone on the same page and ensures that your day’s worth of shooting will be productive.”

STAN combines hardware and software to capture and analyze stereo images directly on the set so the two cameras can be adjusted properly to the scene content and that remaining unwanted distortions can be corrected electronically in real time. The system can also can generate and store metadata to streamline the post-production process.

Zilly said STAN can adapt to accommodate a wide range of different factors, including the stereo baseline, color matching, stereo geometry and the orientation of the two cameras, which may vary from scene to scene independent of the scene content. It provides image-based stereo analysis and real-time preview of important, production-related information like stereo quality, scene depth or the violation of fundamental rules of 3-D production (stereo framing, respect of the available depth budget, avoidance of eye divergence, etc.).

STAN also features a touch-screen control panel that includes several visualization modes for evaluating stereo quality.

by Michael Grotticelli October 26th, 2010

original post: http://blog.broadcastengineering.com/3-D/2010/10/26/fraunhofer-institutes-stan-simplifies-3-d-convergence/

< PREVIOUS ARTICLES NEXT ARTICLES >

Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

Oops, something went wrong.