News Stories

Panasonic Bundles Omek Interactive's Beckon SDK with its D-IMager 3D Camera (3D motion detection, not Stereo 3D)

[Press Release]

Combination of High Performance Sensing Hardware with Advanced Software Provides Complete Solution for Developing Gesture-Based Interfaces

Panasonic Electric Works Co., Ltd. announced today the release of a bundled solution for the digital entertainment and signage markets. As part of any D-IMager purchase, users are entitled to a complimentary copy of a special Panasonic edition of the Omek Beckon™ Development Suite, providing a complete solution for hardware and software developers looking to equip their devices and applications with gesture-based interfaces.

Gesture-based interfaces – which enable users to control devices or software using natural body movements and gestures – are being incorporated into a wide range of devices, including interactive digital signs, medical equipment, arcade game machines and robots, among others. Digital signage is a key target market for the D-IMager, which has the range, durability, and robust light-handling needed for large-scale interactive digital signage applications. With the addition of the Beckon SDK for Panasonic, which is optimized for signage and other interface creators using the D-IMager, creative agencies and developers are fully empowered to create “touchless” interactive experiences.

The D-IMager is a 3D sensor that uses time-of-flight (ToF) technology to capture the depth information of a target by instantaneously measuring its distance in real-time. Unlike other 3D depth sensors, the D-IMager is highly resistant to interference from ambient light due to its patented in-pixel background light suppression technology. It is robust and designed to operate on a 24/7 basis, making it ideal for a wide range of gesture control applications such as interactive digital signage and immersive multimedia.

Omek Beckon for Panasonic is a full-featured set of middleware and development tools designed to unlock the power of the D-IMager. The Beckon engine accesses the sensor’s depth data and recognizes a person in front of the sensor. It then adds a skeletal framework to the human forms, and tracks the position and rotation of each major joint in the body with high accuracy. Beckon provides a complete and flexible API for applications to access these movements, and tools that allow specific positions or motions to be defined as gestures.

The Beckon SDK for Panasonic provides support for full-body and partial-body modes, and can recognize multiple individuals at one time, allowing for new “multiplayer” modalities in interactive digital signage. The SDK supports development in C+, C# and Flash, and provides a full set of sample applications and plug-ins for common development frameworks.

“Interactivity is a key factor when it comes to attracting and engaging with customers. Today, this interactivity using gesture recognition is now made easily available to developers involved with digital out-of-home advertising systems,” said Ken Omori, General Manager of Marketing for the D-IMager. “The bundling of Panasonic’s D-IMager with Omek’s Beckon SDK enables creative agencies and development firms to easily and efficiently access this power. Our goal is to provide these firms – and others that want to add professional-level gesture system to their devices and applications – with the market’s leading professional solution.” said David Sternis, Business Development Leader for the D-Imager.

“Gesture-based interfaces are transforming the way people interact with devices and the applications that run on them, and Omek is proud to be playing a leading role in this transformation, said Jonathan Epstein, President of Omek USA. “Panasonic has focused its D-IMager squarely at the high-end professional user, including digital signage creators, and the combination of our products is a powerful solution indeed.”

For information regarding the Panasonic D-IMager solution powered by Omek Beckon, please visit
http://panasonic-electric-works.net/D-IMager/, or send email to 
d-imager.sales@ml.panasonic-denko.co.jp.

See the original press release here: http://panasonic-electric-works.net/D-IMager/news/110803.html

NewTek ships 10-channel HD slow-motion replay system

[Press Release]

NewTek, a provider of portable live production and 3-D animation systems, is now shipping its 3Play 820, a 10-channel (eight-in, two-out), slow-motion system that supports the simultaneous display, recording and instant replay of up to eight video streams, each with up to quad channel audio.

The system’s 10-channel slow-motion instant replay server supports simultaneous, continuous recording from up to eight sources, with two fully independent playout channels. It gives users the ability to instantly recall an event, run multiple replays at a time (with dissolves in between each angle) and never miss a single frame of video, from any input. Interpolated slow motion delivers smooth playback, and ensures still frames are free of ghosting or blurring. It also includes linear timecode (LTC) support for synchronized capture of live action and in post production.

NewTek said the 3Play 820 system gives sports broadcasters, leagues, teams and schools an affordable option to deliver instant replay and slow motion for broadcast, webcast, arena scoreboard displays and more. Using proprietary NewTek IsoCorder technology, the eight-input, two-output 3Play 820 retails at a fraction of the price of current four-input, two-output devices on the market. The system includes an intuitive control surface, giving replay operators hands-on control of every input. In addition, the ability to connect to any switcher provides ultimate flexibility for all production environments.

Users can also capture content from live video inputs to the destination drives of choice, with support for writing a single channel to two simultaneous drives for fail safety, when required. The system’s compact 4U rack-mount design includes a multitiered fail-safe system and redundant hardware.

See the original story here: http://broadcastengineering.com/news/newtek-ships-10-channel-08012011/index.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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