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Darkworks TriOviz® for Games SDK Brings 3D Capabilities to Unreal Engine 3

First 3D Stereoscopic SDK added to Epic’s Integrated Partners Program – See Firsthand the Power of TriOviz® for Games SDK at Game Developers Conference Online

PARIS & CARY, N.C., OCTOBER 06, 2010 — Darkworks, the Paris-based action adventure game developer and video game tools provider, today announced that TriOviz for Games SDK has been accepted into Epic’s Unreal Engine 3 Integrated Partners Program (IPP).

“Darkworks is already a recognized leader in the console 3D video game space,” said Alexis Arragon, TriOviz Product Manager at Darkworks. “Partnering with an industry leader like Epic Games is a huge boost for us and it happens at a time when game developers are looking to create robust 3D experiences to meet growing consumer demand. With this relationship, Epic and UE3 licensees will have 3D stereoscopic capability at their fingertips.”

The TriOviz for Games SDK leverages existing three-dimensional graphics information in-game to greatly enhance depth-of-field (DOF), geometry volume and position as well as characters within a scene. This approach negates the need for rendering multiple images, so TriOviz for Games runs at full-frame rate on consoles, enabling developers to maintain the resolution, performance and game play integrity of their AAA console games while running in 3D stereoscopic mode.

“TriOviz and Unreal Engine 3 were used to ship Batman: Arkham Asylum Game of the Year Edition in stereoscopic 3D on PC, Xbox 360 and PlayStation 3, so this is proven technology,” said Mark Rein, vice president of Epic Games. “What I like about the latest version of TriOviz is that, with their offering, our engine can support not only the highest quality solution for customers with the latest 3D TVs, such as a PlayStation 3 with a Sony Bravia 3D TV, but also a colored-glasses 3D solution for customers who don’t have a 3D-capable TV. This means users of TriOviz-licensed games can experience stereoscopic 3D on consoles no matter what their budget, and the effort that developers put into making great 3D experiences with it isn’t limited to a small audience of early 3D TV adopters. Combining the best 3D SDK for games with the power of UE3 gives our licensees a huge advantage in enabling AAA 3D experiences for their entire audience.”

TriOviz integration is streamlined and can be implemented very quickly, requiring approximately one week to enhance a game with 3D. Integrating the SDK is much like incorporating a shader, so most development teams already have the tools and expertise needed to implement TriOviz seamlessly.

TriOviz will be available to all UE3 licensees via Epic’s support site, the Unreal Developer Network (udn.epicgames.com), next month.

Darkworks will be in the Epic Games meeting room, BC 430, at Game Developers Conference Online, Austin Convention Center, Oct. 6 – 8, 2010. To schedule a meeting, please send an email to g.hannah@darkworks.com.

For press inquiries, please email pr@darkworks.com.

About Unreal Engine 3

The award-winning Unreal Engine is known for its cutting-edge graphics and best-of-breed toolset. Unreal Engine 3 maintains those features in addition to multi-core processor support, Xbox 360® and PlayStation®3 optimizations, massive world support and a highly mature tool pipeline. Unreal Engine 3’s consistently evolving toolset is designed to accelerate developers’ productivity for PC and console games, mobile games and applications, training simulations, visualizations and real-time 3D animation. Additional information on Unreal Engine 3 can be obtained through the Unreal Technology website at http://www.unrealtechnology.com.

About Epic Games

Epic Games, Inc., based in Cary, N.C. and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its “Unreal” series, including “Unreal Tournament 3” for PC, PlayStation®3 and Xbox 360®. Epic’s “Gears of War” franchise has sold more than 12 million copies worldwide and won more than 30 Game of the Year awards. Epic’s Unreal Engine 3 is the four-time winner of and Hall of Fame inductee for Game Developer magazine’s Best Engine Front Line Award. Unreal Engine 3 has also been recognized as the number one game engine by Develop magazine. Additional information about Epic can be obtained through the Epic Games website athttp://www.epicgames.com.

About Darkworks SA

Founded in 1988 by Antoine Villette and Guillaume Gouraud, Darkworks is a VC-backed original IP house based in Paris, France. In addition to game and IP development activities such as the critically-acclaimed Alone in the Dark: The New Nightmare and Cold Fear, Darkworks develops future generation R&D. Darkworks has partnered with TriOviz SAS to deliver 3D stereoscopic game technology through its Darkworks Labs.

About TriOviz SAS

TriOviz is a Paris-based company specialized in computer vision science and stereoscopic applications. After three years of Research & Development, TriOviz has launched a brand new technology to display the 3D experience on regular 2D TV screens with incredible quality. TriOviz breakthrough technology is live, available today, and unique on the market.

Epic, Epic Games, Gears of War, Unreal, Unreal Engine, and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

original post: http://www.epicgames.com/news/darkworks-trioviz-for-games-sdk-brings-3d-capabilities-to-unreal-engine-3

CyberLink Introduces World’s First Stereoscopic 3D Photo Slideshow Creator — Media3D

Media3D is currently only available to hardware bundling partners. /

CyberLink Corp. is pleased to announce the release of the world’s first stereoscopic 3D photo slideshow creator — Media3D. Media3D lets users create 3D photo slideshows with their existing photos instantly. With support for a wide variety of 3D hardware, users can view their 3D photo slideshows on the PC’s 3D monitor or 3D-ready HDTV.

“Media3D is an exciting product as it lets users enjoy photo slideshows in a 3D environment that were never experienced before,” said Alice H. Chang, CEO of CyberLink. “Being the world’s first stereoscopic 3D photo slideshow generator, Media3D allows users to create 3D photo slideshows from the abundant photos stored in their computers. We have combined users’ love for photography with the advancement of 3D technology.”

Through 3D technology, Media3D brings the photo viewing experience to the next level as users can now view, with stunning realism, their own photos leaping out of the screen. With a variety of 3D slideshow templates, users can instantly transform their vacation photos into a 3D photo slideshow that will amaze friends and relatives.

Media3D also supports background music to make the slideshow even more interesting. Album management features let users organize their photos and slideshows.

Product Availability

CyberLink Media3D is currently only available to hardware bundling partners. To find out more about Media3D, please visit www.cyberlink.com.

About CyberLink

CyberLink Corp is the leader and pioneer in enabling digital multimedia on PCs, CEs and mobile devices through the use of video editing software, video player software, and other multimedia solutions. Backed by a group of high-caliber software engineers, CyberLink owns its core codec and a number of patented technologies. CyberLink has built a solid reputation for delivering high-quality, interoperable, and fast time-to-market solutions that keep our OEM partners on the leading edge. Our business partners include leaders in the PC industry: top-5 desktop and notebook providers, optical drive manufacturers and graphic-card makers. Today, CyberLink’s software solutions include: complete applications for Blu-ray Disc playback and creation; digital home entertainment; and touch-enabled media solution.

SOURCE: CyberLink Corp.

original post: http://www.marketwatch.com/story/cyberlink-introduces-worlds-first-stereoscopic-3d-photo-slideshow-creator-media3d-2010-10-05?reflink=MW_news_stmp

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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