News Stories

The Game Menus Of The Future Will Be In 3D

(MasterImage, nVidia mentioned in video)

We know games are going 3D, but did you ever stop to wonder what would happen to game menus?

Scaleform are some of the development community’s unsung heroes, responsible for the user interfaces and menu systems for many of today’s biggest games. In this clip, they demonstrate how those menus will look runing in 3D, technology that will be implemented in not only mobile phones and tablets, but Nintendo’s 3DS system as well.

By Luke Plunkett

original post: http://kotaku.com/5645687/the-game-menus-of-the-future-will-be-in-3d

CRC Provides Depth Estimation from Stereoscopic Video

Depth estimation is indispensable for a variety of tasks associated with the processing, editing, and displaying of stereoscopic 3D video. Stereoscopic video consists of two image sequences: one for the left eye and the other for the right eye. The pixel-by-pixel displacement between the left- and right-eye images is directly related to the depth of objects that the human visual system perceives.

Communications Research Centre Canada (CRC) has developed a fast algorithm for automatic depth estimation from stereoscopic video, which generates accurate and dense depth maps. The disparity map generator calculates disparity values per blocks, which can be as small as 2×2 pixels. It provides a dense disparity map that includes the maximum and minimum disparity values of the scene. It can also be used to provide vertical disparity if necessary.

The disparity map generator is implemented in C/C++ and is in the process of being implemented in VHDL. Its applications include text/graphic integration and editing in stereoscopic video, adjustment of displayed depth, and stereoscopic to multi-view video conversion.

original post: http://3dcinecast.blogspot.com/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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