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Lytro light-field camera could revolutionize photography (2 stories)

Start-Up’s Camera Allows Photos to Be Refocused

[By DON CLARK, Wall Street Journal]

A Silicon Valley start-up is expected on Wednesday to unveil plans to sell a new kind of still camera which generates an image that can be refocused by viewers after its creation.

The closely held company, Lytro Inc., says its technology will offer consumers an array of benefits—including all but eliminating focus problems in taking pictures and allowing users to generate 3-D images with one rather than two cameras.

Lytro’s approach springs from Stanford University research into what are often called light-field cameras, which capture much more information to create an image than conventional digital cameras. While scientists have discussed the underlying concept for a century, most previous experiments have required as many as a hundred cameras and heavy-duty computing power.

In 2006, Lytro CEO Ren Ng wrote a doctoral dissertation at Stanford about ways to dramatically reduce the size and cost of the technology. Lytro isn’t disclosing details before releasing its first cameras later this year, but Mr. Ng says their pricing will be competitive with today’s consumer cameras.

Selling standalone cameras would seem an uphill battle these days, now that picture-taking capability is a built-in feature of even low-priced cellphones. Cisco Systems Inc.’s recent decision to close its Flip video-camera unit was largely blamed by analysts on the fact that many smartphones can now shoot high-definition video.

A key difference, Mr. Ng said, is that the images taken using a Flip or other video cameras looked the same to most viewers. Not so with Lytro’s technology, he said. “These pictures are unprecedented,” he said.

Photos taken by prototype Lytro cameras, when viewed through most current Web browsers, allow users to click on different parts of an image to bring different subjects into focus.

Lytro lists other benefits. For one thing, since images are focused after the fact, users don’t have to spend time focusing before shooting. Nor do they have to worry if they wound up focusing on the wrong thing.

The technology works in very low light without a flash, Lytro said, while 3-D glasses can add a particularly vivid effect—simulated three-dimensional images that users can adjust to show different perspectives.

Conventional digital cameras essentially record the total sum of light rays from a scene as they hit an image sensor, Mr. Ng said. A light-field camera records the color, intensity and direction of rays individually. He compared the approach to audio recording; instead of recording multiple musicians all at once, modern multitrack studios record them separately so that the volume and other effects can be independently adjusted after the fact to create a sound mix.

A key to Lytro’s strategy is to use the increasing resolution found in the image sensors in conventional digital cameras, capability that Mr. Ng said most amateur photographers don’t fully exploit.The company developed a special array of lenses that fits in front of image sensors and helps break the image apart into individual rays, along with software to help reassemble aand manipulate it.

Lytro, founded in 2006, has attracted $50 million in funding from venture-capital firms. that include Andreessen Horowitz, Greylock Partners, New Enterprise Associates and K9 Ventures. Leading its technology team are Kurt Akeley, formerly of Silicon Graphics Inc., and Adam Fineberg, formerly chief architect for the WebOS software developed by Palm Inc., which is now part of Hewlett-Packard Co.

Lytro won’t lack for competition, predicted Winston Hendrickson, vice president of products for software maker Adobe Systems Inc., which has developed prototype light field cameras for research purposes. Besides the technology departments of big camera companies, other startups are pursuing related technology, he said. One is Pellican Imaging Corp., which in February announced a prototype of what it calls an array camera for use in mobile devices.

“I think that there is broad agreement that light field will be the future,” Mr. Hendrickson said. “What people have different points of view about is when that will happen.”

See the original post here: http://online.wsj.com/article/SB10001424052702304070104576400053004293050.html?mod=WSJ_hp_MIDDLENexttoWhatsNewsForth

 

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Camera Start-Up Lytro Promises to Revolutionize Photography

By Jared NewmanPCWorld

With a new kind of camera, Lytro wants to remove the headaches of focus from digital photography.

 

Lytro, a start-up based in the Silicon Valley, hopes to revolutionize the camera industry by bringing “light field” cameras to the market this year. This type of photography captures the color, intensity and direction of individual light rays, allowing the user to refocus the picture even after it has been taken.

 

Speaking to the Wall Street Journal, Lytro’s founder and chief executive, Ran Ng, likened the technology to a multitrack audio recording, in which each instrument is recorded separately and mixed later.

blog post on Lytro demonstrates the concept with an interactive photo. Clicking anywhere on the picture changes the point of focus, causing other parts of the scene to blur into the background. Apicture gallery shows more examples.

 

Lytro also claims that its cameras work in low lighting without flash, and can produce 3D photos with a single lens.

 

“We have something special here,” Ng wrote. “Our mission is to change photography forever, making conventional cameras a thing of the past.”

 

It’s a lofty goal, especially at a time when smartphones are already jeopardizing conventional digital cameras. But if Lytro’s first cameras really are better and more convenient, they may pose a threat to high-end digital cameras and DSLRs. That will depend largely on pricing and portability; we’ll see what Lytro comes up with later this year.

 

See the original post here: http://www.pcworld.com/article/230867/camera_startup_lytro_promises_to_revolutionize_photography.html

 

 

Heat Mapping And Distribution Gives Machines 3D Vision Sense – Purdue Researchers

[by Ishan Topre, Crazy Engineers]

What was until now a dreaded aspect for computer programmers is now no more a difficult aspect. Scientists at Purdue University have successfully incorporated 3D mapping techniques in a computing device. It means that now even robots can be able to see and analyze objects like we humans do. The techniques in future will wide ranging applications in many diverse fields because a machine will now be able to distinguish between simple objects like a hand and a leg without prior “training”. The Purdue research team was led by Karthik Ramani, Purdue University’s Donald W. Feddersen Professor of Mechanical Engineering.

The team employed heat sensing technique to sense the depth of object. The initial notion was that, heat transfer takes place at varying rates in different complex shapes. It is based on the concepts of diffusion proposed by Einstein and the developer of Fourier’s law, Jean Baptiste Joseph Fourier. The team was hence trying to develop an algorithm which can be used to in a machine to recognize 3D objects.

Earlier, problem experienced in this field was that the operators had to tell the machine precisely as in how many parts a given object should be meshed. Moreover it again used to be difficult if the position of the object changed. The new technique manages it on its own. The target object is automatically meshed in triangular shapes. Triangles make heat transfer easier to analyze. The next aim was to assign a weight to the processed image. This is necessary for proper analysis. This difficulty was solved by a 2D histogram for a 3D object. A histogram helps creating a heat mean signature for which the computer assigns a weight.

So it is now possible to process a 3D object even if it changes its position or if there are a lot of twists and turns in the object to be analyzed. For a human, no matter how you twist your palm, the processor will be able to scan your hand, owing to the fact that, heat mean signature remains unchanged at all positions.

Such types of researches are always based on mimicking humans or nature. This unique ability of vision for machines can be used in bio medical imaging, military warfare, video games etc. The paper regarding this research would be presented at IEEE Computer Vision and Pattern Recognition conference to be held at Colorado Springs from 21-23 June.

See the original story here: http://www.crazyengineers.com/heat-mapping-and-distribution-gives-machines-3d-vision-sense-purdue-researchers-515/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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