News Stories

Blackmagic Design to Exhibit Full Range of Products at InfoComm 2011

[Press Release]

Blackmagic Design today announced they will be exhibiting at InfoComm 2011, which is being held at the Orange County Convention Center in Orlando, Florida. Blackmagic Design will be showcasing their full range of video editing products, color correctors, video converters, video monitoring, routers, live production switchers, disk recorders, waveform monitors and film restoration software. 

When:

  • June 15 to June 16, 2011: 9:00 am to 5:00 pm EST
  • June 17, 2011: 9:00 am to 4:00 pm EST

Where: Booth #3581, Orange County Convention Center, Orlando, FL

For more event information and to register, please visit http://www.infocommshow.org.

About Blackmagic Design
Blackmagic Design creates the world’s highest quality video editing products, color correctors, video converters, video monitoring, routers, live production switchers, disk recorders, waveform monitors and film restoration software for the feature film, post production and television broadcast industries. Blackmagic Design’s DeckLink capture cards launched a revolution in quality and affordability, while the company’s DaVinci Emmy™ award winning color correction products have dominated the television and film industry since 1984. Blackmagic Design continues ground breaking innovations including stereoscopic 3D and 4K workflows. Founded by world leading post production editors and engineers, Blackmagic Design has offices in the USA, UK, Japan, Singapore, and Australia. For more information, please check http://www.blackmagic-design.com.

See the original post here: http://news.creativecow.net/story/866565

Eyes-on With Sony’s New PlayStation 3D Display (Which Can Render Splitscreen Gaming Obsolete)

[, Kotaku]

Sony is trying to make 3D gaming on its PlayStation 3 more affordable with its very own PlayStation branded, stereoscopic 3D monitor—comparatively cheap at just $500 USD for 24 inches of 3D gaming. Better still is the monitor’s ability to deliver full-screen gaming to two players at once.

Sony’s “official 3D Display,” due this fall, can output two screen displays to two viewers, if they’re wearing active shutter lens 3D glasses, effectively eliminating the need for a bisected screen. One pair of glasses is included in the bundle shipping later this year, along with an HDMI cable and a copy of Resistance 3. Sony plans to sell additional pairs of 3D glasses for $70 USD each.

The company’s E3 2011 booth had the 3D Display on hand, running a looped video of games like Wipeout HD and Motorstorm Apocalypse running in dual-display mode. Kotaku intern Drew Cohen and I strapped on the 3D glasses and watched the tech prove itself. It worked, delivering two distinct images separated visually by the lenses we were wearing. We could switch between the two images on the fly—and while I won’t speak for Drew—making for an impressive, immersive display.

There was some hint of ghosting, meaning I could see light traces of the secondary image displayed in tandem with the one I was watching. That said, it was a feasible solution, as the ghosting was not distracting, especially in a high-speed racing game. I’m not fan of splitscreen, so its something I’d prefer.

Sony says that games will require software updates to work with the new official 3D Display’s dual-screen output, which given the publisher’s push for 3D support, I’d expect to see plenty of (at least on the first party side).

I also got a chance to listen to the monitor’s built-in speakers while watching an Uncharted 3 trailer in stereoscopic 3D. They sounded good when I could separate the din of E3 2011 from the audio streaming from the television. We’ll have to spend a bit more time with the thing when the display ships later this year.

See the original post here; http://kotaku.com/5811555/eyes+on-with-sonys-new-playstation-3d-display-which-can-render-splitscreen-gaming-obsolete

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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