News Stories

Consumer Reports App Takes Mystery Out of HDTV Shopping

[MacNewsWorldwide]

Consumer Reports Mobile Shopper: TVs 2012 , an app from Consumers Union of U.S., is available for US$1.99 at the Mac App Store.

Anyone shopping for a new TV will be well-equipped to deal with the mind-numbing array of options in the market with an app from Consumer Reports made specifically for the HDTV buyer. Despite a few small performance hiccups, its lists, features and stats will help shoppers whittle down their options and hopefully get the most bang for their buck.

As an app, it offers up comparison shopping information for dozens of TVs, including front projection, LCD, plasma and 3D TVs. Users get the expected Consumer Reports feature ratings, as well as Consumer Reports buying recommendations. For newbies (and somewhat informed buyers), Consumer Reports has packaged up an Expert Buying Advice section that clarifies how to get started shopping for a TV (i.e., pointing out that your budget will likely start the process). The app then breaks down the important elements for you, like types, features, brand considerations and shopping tips.

Read the full story here: http://www.macnewsworld.com/story/Consumer-Reports-App-Takes-Mystery-Out-of-HDTV-Shopping-73451.html

Case Study: RISE – a High-Speed Film in Stereo 3D at 2000fps

[3DRoundabout]

…It was our goal to make a film which uses the technology to create something unique, something that wouldn’t be possible without it. We wanted to convey the impression of flight and weightlessness in space – an immersive, purely visual and poetical experience for audiences. With that in mind, RISE was shaped more like a dream than a short film, where a young woman suddenly begins to fly as if gravity were suspended.  …

Production

During production, the few seconds captured in realtime at up to 2000fps ended up running for a few minutes on playout. Using AJA frame syncs to synchronise the signals for on-set playback in 3D on the JVC display, gave me, the director, a chance to review the result as it was being recorded. I could immediately reject a recording the moment I noticed that a take didn’t yield the desired result in order to save time on set and to save drive space (we ended up recording some 4TB in two days). The challenge as a director on a high-speed 3D production is to see that desired moment during realtime capture, and call ‘cut’ before it is eaten up in the ring buffer of the HS-2. Otherwise there’s nothing useful to record during 25p playback.

Synchronising

Since the Weisscam RAW codec is not 3D-muxed (meaning left and right streams are recorded into one file as is the case with an SI-2K 3D setup for instance), but recorded individually into separate files, we anticipated that syncing the 3D footage in post could turn out to be a challenge. Imagine visually identifying a sync problem between left and right images when the difference is 1/1000 of a second! As it turns out this looks more like a geometric offset at first.

A traditional head slate is not an option with the maximum recording time of less than 10 seconds at the frame rates we were shooting with. By the time the slate were moved out of the frame and the action had taken place, the slate would have been eaten up in the ring buffer, with no decent sync mark in place anymore. The same problem arises when using a tail slate. The clapper would have to move at the speed of light in order to position the slate and clap it before the valuable footage is recorded over. But the speed of light was precisely our solution!

We used professional photo strobes with a flash duration of about 1/1500s. These were positioned to illuminate some darker areas of the frame and were fired wirelessly by an assistant as soon as I called ‘cut’. A perfect lightning-speed 3D sync marker! At the end of the day, the genlock did the major work, and the sync was consistently off by only one frame anyway – although it would have taken a while to ascertain that fact without the strobe. A helpful side effect of this method was that it also gave the DIT department a heads up when the realtime transfer from the cameras to the DigiMags could be stopped, saving additional time because we didn’t wait to record useless minutes of footage at the end of a take.

Read the full story here: http://3droundabout.com/2011/09/4881/case-study-rise-a-high-speed-film-in-stereo-3d-at-2000fps.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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