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Sony Prototype 3D Camera Unveiled at DCS

A Sony concept prototype of a 3D camera was introduced during the Digital Cinema Summit.
Keynote speaker John Honeycutt, executive vp and head of international business operations for Discovery International, presented the camera, which was co-developed by Sony and Discovery. Testing starts in July.
Features include three ½-inch CMOS sensors per eye, Full 1920×1080, interchangeable lenses, convergence control capabilities and full metadata support.

Discussing 3D production, he asked: How do we run and gun on production while limiting the amount of problems we create? He suggested:
–preplanning of angles
–real time montoring of outputs if possible
–Stereographer on set for now. Honeycutt believes that will eventually merge with the cinematographer role.
–Metadata strategy needs work
–“Fix it in post” is a “dangerous and expensive” term in 3D
–On post, he said the tools are evolving quickly, but pacing differences in 2D and 3D may drive separate cuts of content. He added that for an editor, eye strain is a serious issue. “So shift lengths may be shorter. Metadata from cameras would be a huge help.”
–On the use of 2D-to-3D conversion: “If we can find a tool that works and delivers quality.”
NAB’s Digital Cinema Summit was co-produced by SMPTE, ETC, EBU and NAB.

Hays Focuses on Quality 3D

Buzz Hayes, executive stereoscopic 3D producer at Sony’s 3D Technology Center, emphasized the importance of quality 3D, during an address Saturday at NAB.
“What constitutes quality? Technical conditions for one (notably misalignment), and aesthetic value,” he said at the Digital Cinema Summit, a two-day conference co-produced by SMPTE, ETC, EBU and NAB. “It is a complicated field and there are a lot of things to know. You need to understand how parallax works…. And finally a big issue is the effect on he viewer.”
At a time when emphasis on 3D is quickly moving to the home environment, Hays pointed out that people generally spend more time in front of a TV set than going to movies. He added: “We have to make sure that what we are creating isn’t going to have any sort of lasting effect.”
Emphasizing that in this climate, education is vital, Hays offered a brief overview of the newly launched 3D Technology Center on the Sony lot. The center will offer educational programs geared at cinematographers (in conjunction with Local 600), film and TV directors, and those involved in live event production.
Hays said the center might add a gaming component, especially where eye fatigue is involved “to make sure people are doing a good job of designing these games.”

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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