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ETC@USC, Panasonic To Conduct 3D Study

According to Panasonic CTO Eisuke Tsuyuzaki, ETC@ USC and Panasonic will conduct a study in relation to stereo 3D, Panasonic Tsuyuzaki announced during the HPA 3D Super Session.  ETC has long been recommending professional studies related to bio-physiology of 3D, and it appears that Panasonic and Tsuyuzaki have (publicly) committed ot moving such an effort forward.

“This is a deep dark subject that needs to be studied,” he said.  “We need to understand the biophysics and physiology of watching things in 3D.”

The study will include a look at eye strain, with the organizations examining the differences between adult and child viewing, as well as the impact of camera movement. “This needs to be studied much more deeply,” he said.

IMG_6800Additional highlights from the 3D Super Session:

–Wayne Miller, president/CCO of Action 3D Productions, believes 3D production costs will be higher than traditional production. In fact, he estimated that costs could be 30% higher for a multicamera 3D shoot.

He also addressed education, calling for 3D education at the high school and college level. He said: “We need more experienced people in the field.”

— Walt Husak, senior manager of electronic media at Dolby, offered a standards overview and update on 3D paths to the home, including optical media, cable, satellite and terrestrial broadcasting.

–3D Super Session moderators Peter Fannon and Jerry Pierce (pictured) aimed to include the varying perspectives on 3D. Here’s an excerpt from their exchange:

Fannon: “There going to be plenty of content. This is a way for content producers to make a presentation that is immersive. The future in the home is 3D.”

Pierce: “You guys are nuts. It’s about multitasking. It’s going to fail.”

New Product Category: The 3D PC

“Today we are creating a new category of PC—the 3D PC,” said Phil Eisler, general manager of 3D Vision at NVIDIA, during the HPA 3D Super Session.

He suggested that 3D is coming to a growing range of PCs, listing many that were highlighted at CES including the Acer netbook, as well as mobile devices and new tablets.

He also emphasized opportunities in gaming, adding that NVIDIA has had “no negative feedback from gamers who have tried 3D stereo.”

As for Blu-Ray, he added: “The data rate is fine for the majority of PCs for 3D BluRay. You can get a great end-to-end 3D experience on a PC.”

Eisler also addressed developments occurring in streaming, noting that NVIDIA is working with companies such as Adobe. The pair are working on active shutter glass technology for the home, which is currently in beta.

Eisler noted that YouTube already has over 5,000 3D videos posted “of varying quality.” He added that at this point, viewing generally includes anaglyph.

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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