News Stories

Exploring the Challenges of File-based Mastering

An HPA Tech Retreat panel discussed the challenges that need to be addressed before the promise of file-based mastering can be realized. Some perspectives:

Brian Kenworthy, Deluxe Digital Studios
–“I think we are on the way. (We need to focus on) anything we can do to come up with standards—metadata, etc.”

Greg Head, Walt Disney Studios:
–“I think automated QC is the future”

Annie Chang, Walt Disney Studios:
–“We have been implementing a lot of QC, any time a file gets regenerated.”
–“The file based workflow has increased the amount of QC”
–There are fibre connections between Disney and vendors; Disney uses a system called Transfer Manager. “More speed is the key. We can always use more bandwidth.”

Timur Insepov, Sony DADC:
–“We’d like to make sure QC is low cost since it is done often. We can supplement automated QC.”
–“We hope for a (metadata) standard. Without that, we don’t think we can supply cost efficiency”

Dave Register, Laser Pacific:
–On a switch to file-based mastering: “It’s about bringing DI principles to the mastering process and getting over emotional issues.”
–On QC: “Finding DPX players that are reliable has been very challenging.”

SoliDDD in 2 Minutes or Less (HPA 2011 Demo Room Video)

[wpvideo BSmYEgeQ]

SoliDDD has developed technologies that produce high quality auto-stereo imagery. The technology SoliDDD has developed is capable of producing auto-stereo still images with up to 24 views.

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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