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ETC Panel: Connected TVs and Devices – The Changing Face of Digital Delivery

We’re just in the “first inning” of a new game of digital content delivery, said panelists on the ETC’s Thursday afternoon session on connected devices.  And 2010 will be a year of experimentation, surprises, and gathering data.

“By next year, connected TV will be something people expect,” said Russ Schafer, senior director of product marketing at Yahoo! Connected TV and Desktop.  “By early next year more manufacturers will promote connectivity as part of the experience, and that will drive innovation as expectations go up.”

Connected TVs and Devices 01“This year is about experimentation,” said Matt McRae, VP of products for Vizio.  “Next year we’ll have a lot more data about sales rates, price points that trigger mass adoption, and consumer preferences.  I think you’ll see about 20 million connected units deployed this year, and because they’re connected, the TV you buy in January will be different in December because of updates through the Internet.  For the first time we can layer services on top of content.  How that works will dictate what the second inning looks like.”

The executives from Channels.com, NBC Universal, Vizio, Warner Bros., and Yahoo! Connected TV each shared their thoughts on the challenges and opportunities of connected devices.

“To us, it’s more about personalization, additional services, and multi-screen activity than it is about ‘over-the-top’ services,” said JB Perrette, president of digital and alliance distribution and content distribution strategy at NBC Universal.  “There’s no reason it has to be competitive to cable or satellite, there’s no reason why players in that space can’t also be players in personalized, connected services delivered to devices across multiple screens and with services that don’t exist today.”

“This is not just new ways of delivery to the home, but the whole concept of the connected living room,” said Thomas Gewecke president of digital distribution for Warner Bros.  It’s a foundational change in the movie viewing experience, because now we can deliver services around the movie… so when you turn on the TV, your BD player connects, figures out who you are, and begins to inform your viewing experience.  We are spending a lot of time considering this.”

One of the exciting opportunities of connected TVs and devices is the richness of real-time data from the customer.

“A lot of the data we’ll gain in the next year will come straight from our consumers.  We’ll know what they like and what they don’t like, based on what they do and do not use,” said McRae.  “It’s pretty democratic.

Vizio has already gathered valuable consumer use information from their current batch of connected TV customers.

“Right now, over half of over-the-top use for TV is streaming video like Netflix and Hulu, which makes sense – that’s why you buy a TV, and it’s low-hanging fruit… Another 25% of use, which was a surprise, is actually music,” McRae said.  “A lot of people fire up Pandora and walk away and let it play.  The third most common use was interactivity, like Twitter or Facebook while watching sports or a media premiere.”

Panel moderator David Wertheimer asked about the need for standards.

Crowd_shot 01From a manufacturer’s point of view, McRae said standards are crucial. “There are all these different contents, and they’re different on so many levels from DRM onward.  Making them all work is actually quite onerous,” he said.  “Lack of standards drives fragmentation and different rules.  We need to clean it up so we can focus on discovery and personalization.”

Perrette said simplicity is the key concept for connected TVs this year. “Simplicity in standards, in user experience, in UI, and especially simplicity of the message to the consumer,” he said, bringing up another key issue of consumer education.  “If we get too technical, instead of leading with the experience in a simple way, the adoption experience will be a lot flatter than if we keep it simple.”

Schafer said he would sum up the three key concepts as “Personalization, integration, and scalability.  How do you make integration right?  How do you make it scaleable so you can be flexible for the market you’re distributing in?”

The panel discussed the current state of set-top boxes.  Gewecke said he thinks game consoles are the current leading connected TV device.

“That may not be the case a few years from now, but companies that sell game devices are getting more sophisticated and using them as a means to sell other content and services. WB has seen significant growth in video game partners, and there is a very interesting crossover when you get the right environment between gamers and a video audience,” Gewecke said. “Games have been the vanguard and they will continue to be strong.”

Perrette said the consumer experience is still a challenge with most set-top boxes, but things will improve as navigation becomes more visual and simple.

Sean Doherty, CEO of Channels.com, said the new features like Wi-Fi on connected TVs will help these and other devices catch up with game consoles.  “These TVs have great potential, but there are some bumps in the road to be worked on.  However, I think you’ll see the progress and a greater variety of content on all kinds of connected devices,” he said.

Iomega connects PCs with Wireless Data Station

iconnectThe Iomega iConnect Wireless Data Station makes USB drives “smart” by connecting them to a home network as well as making them remotely available via the Web.  The $99 device plugs into a router in either a wireless or wired configuration.  Plug any-brand external USB drives or USB Flash drives into one of four USB ports on the Iomega iConnect and they’re just a click away.  The DLNA device streams photos and video and also has a torrent download manager for managing peer-to-peer file transfers, Apple Time Machine support and device-to-device replication.

The iConnect Wireless Data Station (compatible with Windows, Mac and Linux) will be available February 2010.

vcloneIomega also unveiled its v.Clone software application for the PC.  V.Clone lets users create and carry on an Iomega hard drive an image of their primary computer that can be run on virtually any PC.  Iomega president Jonathan Huberman summed up v.Clone as “allowing you to carry your PC in your pocket.”  It not only virtualizes your primary PC during your travels, but also syncs back to your main PC – no data left behind! – when you return.

Iomega expects to ship the v.Clone software later this month (not compatible with Mac computers).

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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