News Stories

LG Demonstrates Live TV Streaming over LTE

Long Term Evolution, or LTE, is an important emerging high speed distribution technology being demonstrated toward the back of the LG booth.  They have both 2D and 3D displays playing HD and 3D video streams. The signal is capable of achieving 100Mbps downstream.

LTE is also garnering a lot of buzz at the show this year as a preliminary mobile communication standard with a variety of 4G LTE smartphones being demonstrated by the likes of HTC, Motorola and Samsung.

As part of the LTE demo, LG showed a handheld 3D autostereoscopic media player previewing 3D movie trailers (pictured here).

LG Shows Full Resolution Polarized 3D

LG’s 84-inch Ultra Definition 3DTV is a proof-of-concept 4K display. The LG set is capable of displaying a full HD resolution 3D image, sending a 1080p picture to both the left and right eye. There is no announced market date for an Ultra Definition TV. It demonstrates that a polarized display is capable of displaying the full 3D images delivered by 3D Blu-ray Discs, undermining one of the unique marketing features of active shutter glasses 3D displays.

Active shutter 3DTVs alternate filling the screen with the full 1080 line left eye and right eye images streamed from the Blu-ray disc. Current polarized 3D HDTVs show the left eye and right eye images at the same time on alternating lines, creating an image with only 540 lines of vertical resolution. This proof-of-concept 4K display matches the resolution of an active shutter screen by using 1080 lines to display each eye’s image.

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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