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NBC Universal: 5 Trends that Should Not Be Ignored

At the Media Money Makers session, “Who’s Really Watching What and How?” president of research at NBC UniversalAlan Wurtzel discussed five consumer-centric trends that people ignore at their peril.

1. Dynamic Pace of Change – Growth of media technologies outpaces our ability to adapt. He called the Vancouver Olympics a $2 billion experiment, for which lessons learned were wiped out two months later when the iPad was released.

2.
Consumers Still Love TV – Assuming TV is “over” is a huge mistake. People spend 51% with TV, 25% with the Internet, 15% with radio(!), 4% reading newspapers, 2% with magazines, and 3% with mobile sources. People who watched the Vancouver Olympics online watched twice as much TV Olympics as people who didn’t watch on the Internet. For “30 Rock,” the NBC show with the greatest Internet following: 78% watch it via live TV, 12% play it back from their DVR, and only 10% watch it online. To put social media in perspective, Facebook has 151 million unique users per month, but the four broadcast networks gather 275 million unique viewers per month.

3. Fragmentation – It has become much more difficult to gather people. Nielsen now gathers information and reports ratings for 1035 channels. In 1995 the average US consumer had 41 channels available and viewed 10.4 channels. In 2008, the average US consumer had 130 channels available yet only viewed 18 of them.

4.
AlphaBoomer Phenomenon – There are 3 transformative changes today, 1) the digital revolution, 2) rise of  the Hispanic market, and 3) Boomers. Boomers (45-64 years old) are 33% of the population and they have money, yet they are invisible to marketers. The perception is that AlphaBoomers are technophobes, but the reality is that they embrace technology. They spend 49% more for online content than Gen Y!  75% of Boomers use technology to keep in touch with friends and family. 46% visit social websites monthly.

5. Time for a Reality Check – Conventional wisdom, media, and bad research can all be misleading. For example, Nielsen studied cord-cutting: 93% of people retained their existing service over the last year, 5% swapped cords (switched cable or satellite providers), and 1% were true cord cutters. Understand what is really going on. We generate notions of the general populations based on our circle of acquaintances. 77% of US teens and young adults don’t have a Twitter account.  60% of teens stop using Twitter after a month.

Few Answers at Digital Music Panel

A panel of music and tech experts gathered today at a Tech Policy Central event entitled, “Digital Music in the Digital Age: What Works, What Doesn’t Work, and Where Do We Go?”

There were several areas of consensus: while musicians must handle their own business affairs now more than ever, there is enormous potential for creative approaches. From Amanda Palmer’s famous Twitter following to services like TuneCore, there now exist unprecedented and myriad ways by which artists can promote their careers and manage their music. Second, forms of curation and tastemaking are more important than ever. Mixtapes, playlists, and trusted recommendation systems (think Facebook apps) will be a big part of the future.

It wasn’t all roses.  Panelist Samantha Murphy lamented that large rights organizations like SoundExchange and Harry Fox don’t serve small artists, which Colin Rushing of SX disputed. He reported that SX pays out an average of $2,800 per artist and $14,000 per rightsholder annually, and pays over 10,000 different entities each quarter. While it’s unclear just how many artists can make a living combining new online business models with traditional revenue streams like SX, it’s clear that more artists are doing that today than ever before.

Several panelists argued with passion that giving music out for free actually functions to stimulate sales: “Free is the New Black,” declared Martin Atkins of TourSmart.

Sadly, the one thing on everyone’s mind is as unclear as ever: when will the subscription service Spotify make it to America? The excitement about Spotify is palpable. One panelist indicated that, in Sweden, Spotify now brings in more revenue for Sony and Universal than iTunes. Nevertheless, it’s not clear when this Holy Grail of subscription services will arrive – if ever.

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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