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Microsoft Shows Off Xbox Developments, but No Tablet

Microsoft CEO Steve Ballmer spoke to an enthusiastic crowd at Wednesday night’s keynote address, summarizing the company’s success in 2010: “We have taken our biggest step toward transforming entertainment for the whole family.”

The star of the show was the Xbox gaming system, which has been the #1 selling console for the last six months and whose Kinect gestural interface system sold over eight million units during the holidays. In additon to the impressive demonstration of gestural controls using the Kinect, Microsoft has also added a host of voice-activated commands to control content. Starting this spring, XBox LIVE users can use Kinect to navigate controller-free within Netflix and Hulu Plus, in addition to the Zune video and music marketplace already available.

Microsoft was also promoting its exclusive deal with ESPN3 that allows XBox LIVE users to access their content. The real game changer here is tapping into the XBox social utilities so that fans can interact live while viewing ESPN3 content.

Ballmer got a laugh when he was replaced onscreen by a giant avatar of himself to introduce “Avatar Kinect,” a new service coming this spring. With face recognition, body tracking, facial expression mirroring, and 15 “creative sets” for avatars to inhabit, it’s basically an animated chat service … but it looks pretty fun.

While Xbox delivers entertainment and social media to families’ biggest screens, Microsoft is trying to lasso the small-screen market with the Windows Phone 7. The demo revealed a snazzy device, designed to delight smartphone customers” and simplify common phone tasks. It’s currently only available on AT&T, but coming to Sprint and Verizon in the next few months, along with some incremental improvements.

The user interface is stylish and colorful, and substantially different than the “sea of apps” to which we’ve all become accustomed. It’s built on a “live tile” concept, where the main screen provides an immediate view of constantly-updated squares that adjust to display the incoming data from the user’s social network and calendars.

Ballmer mentioned several times that “job #1 is getting people to see this phone,” which may be code for “no one is buying it yet.” It is a crowded marketplace between Android and Apple and the jury is still out on how this viable competitor will perform.

Ballmer & colleagues also unveiled a tableful of new Windows 7 PCs, as well as some prototypes for the next operating system. Several PCs use Intel’s new second-generation core processors or AMD’s new Fusion processors, allowing six to nine hours of battery life.

Improvements to the touch screen on the Windows Tablet PC include “palm rejection,” so the screen can differentiate between intentional stylus use and accidental hand touch, and “ruggedized” Gorilla Glass screens.

The Microsoft Surface had a predictable host of upgrades, the most interesting of which was the new “Pixel Sense” technology. Infrared sensors across the whole screen mean each pixel is a camera, so it can provide intense resolution and even read documents you set on the screen. Expect to see Microsoft Surface and Pixel Sense show up in marketing, displays, and a variety of commercial applications in the next few years.

Microsoft discussed Windows’ next incarnation, which will support System on a Chip (SoC) architecture, and displayed the super-tiny SoC motherboards. They also announced new partnerships for the next version of Windows to support SoC architecture from Intel, Qualcomm, NVIDIA, AMD, and Texas Instruments.

In all, Ballmer celebrated a year of innovation, but failed to reveal any big surprises: No tablet and no real revelations about Windows 8.

Sony’s Networked Strategy

By March, more than 50 million TV sets in US homes will be Internet-enabled using Sony products, including TVs, Blu-ray players and the PS3, reported Sir Howard Stringer at Sony’s CES press conference, during which he introduced a range of new networked products and services:

— The 2011 Bravia LCD HDTV line includes 22 models that feature Internet connectivity for access to free and premium movies, video and music services through the Bravia Internet Video platform including Sony’s “Video On Demand powered by Qriocity” and “Music Unlimited powered by Qriocity,” as well as Netflix, Pandora, HuluPlus, Amazon Video on Demand, YouTube, Slacker Internet Radio, Crackle, and Blip.tv.

— Video On Demand Powered by Qriocity is a premium video streaming service.

— Music Unlimited Powered by Qriocity is a cloud-based, digital music service that was launched in the UK and Ireland in December, and will be available in the US and Canada as well as the main European markets within the first quarter of this year across 2010 and 2011 models of network-enabled Bravia TVs, Blu-ray Disc players, PS3s and VAIO PCs.

— Also featured was Sony Ericsson’s Xperia arc Android smartphone, which ships during Q1.

Sony didn’t have news about its Internet TV powered by Google TV. However, a Sony spokesperson said Sony is pushing forward and is excited about the product.

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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