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CNET quotes Phil in article about 3DTV adoption

SAN JOSE, Calif.–Even if “Piranha 3D” has a modestly successful box-office debut this weekend, it could in the long run do more damage to the hopes of 3D TV makers than good. The more 3D movies available, the better is what the consumer electronics industry’s strongest proponents of 3D would say. After all, the more opportunities to demonstrate the technology to people and sell the 3D Blu-ray copy later is in their interests. But a horror movie starring three-dimensional carnivorous fish, and similarly schlocky uses of the technology could be a setback.

The industry that’s trying to convince people to buy TVs and Blu-ray players capable of re-creating the 3D theater experience at home are already fighting the perception that 3D is a short-lived trend, a rehash of past failed technology, and worse, a gimmick.

That and other roadblocks to TV buyers embracing the still-nascent technology was part of a panel discussion about the future of 3D here at the DisplaySearch TV Ecosystem conference on Wednesday.

“The end game is to make (3D) not a special effect but a key resource in the storyteller’s tool kit,” said Phil Lelyveld, who manages the Consumer 3D Experience Lab at the Entertainment Technology Center @ USC.

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Home Media Magazine covers ETC@USC’s 3D Portal

The Entertainment Technology Center at the University of Southern California has launched an online portal dedicated to the stereoscopic 3D industry.

The site, 3D.etcenter.org, features news, listings of 3D events, content releases and broadcast information, links to training and education resources, and a database of market research reports. The site covers all things 3D for movies, sports and games.

“The current surge of interest in 3D content and consumer electronics devices has led to a flood of requests to our lab for information about 3D,” said Phil Lelyveld, product manager for ETC@USC’s consumer 3D Experience Project. “With the support of our member companies, we have established an online resource that we hope will become a key source of information for anyone interested in learning about and keeping up with the latest developments in stereoscopic 3D.”

The site is open to the public, though ETC@USC sponsors have access to additional exclusive information and analysis.

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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