News Stories

World’s First 3D/2D HD Stereoscopic Broadcast and Blu-Ray Format

TDVision Systems offers an encode-once, deploy-anywhere solution to 3D content encoding.  Their solution allows for fully compatible encoding, including 1080p per eye display encoding, for all existing and future 3D displays as well as 2D display devices.  They are showing a variety of demonstrations in their booth, including dual projector 3D and DLP.  Ethan Schur, who has been attending the SMPTE meetings on 3D, is running the booth.

The TDVCodec encoding and decoding system for High Definition 3D Digital Video supports Blu-ray and broadcast at up to 1920x1080p resolution

The TDVCodec encoding and decoding system for High Definition 3D Digital Video supports Blu-ray and broadcast at up to 1920x1080p resolution

Where to see it:

  • South 2 21425

Check out the press release for more details.

NVIDIA touts Stereoscopic 3D for the PC

NVIDIA is demonstrating their new GeForce 3D Vision active 3D glasses and visualization technology system.  They have a large area for playing Guitar Hero in 3D, as well as smaller 3D game-testing stations.  The technology works with a number of display devices, including specific models by Samsung and Mitsubishi.  It works with a number of currently available games, including Guitar Hero, Left for Dead, Tomb Raider, and World of Warcraft.

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In their theater they are showing a 10-minute video with clips from Disney’s Bolt and dimensionalized versions of Lucasfilms’ Star Wars episodes 4 and 2, as well as captures of live video and games.

Where to see it:

  • South 3 35352

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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