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Conference: ConnectedTV and 3D: Supplying the Demand

MEMO TO: TV Technology Readers

Fewer and fewer people watch TV on TV. They’re watching it on a computer, on a smartphone or on a tablet computer, while they watch Internet or 3D content on TV. The television industry is scrambling to keep up. Content providers want to be everywhere, but they also want to be paid. Video distributors are under pressure to keep extending their platforms and deliver programming anywhere, anytime. It’s the new frontier, and there’s no sheriff.

There are, however, those intrepid explorers on the forefront of Connected and 3DTV, and they’ll be sharing their latest insights at an exclusive event coming up May 24. “Connected TV and 3D: Supplying the Demand” will feature the top people in the industry now engaged with these emerging technologies.

ESPN’s Sean Bratches and Bryan Burns will be on hand to discuss the first 3DTV network launched in the United States, nearing it’s one-year anniversary. Ronald J. Sanders of the Digital Entertainment Group and Warner Home Video will present DEG’s latest survey of more than 3,000 3DTV owners.

Top executives from Samsung, SES, Rovi, TiVo, NueLion, the Consumer Electronics Association the Television Bureau of Advertising and others will cover content deployment for Connected TV, how 3D fits in, and what’s happening in the world of audience measurement to keep up with it all.

Please join me Tuesday, May 24, from 8 a.m. to 12:30 p.m. at New York’s Roosevelt Hotel for“ConnectedTV and 3D: Supplying the Demand” for a view of the new frontier.

For more information and to register, click here.

Deborah D. McAdams
Executive Editor 
TV Technology

The link to more information is here: http://www.cfmediaview.com/lp1.aspx?v=6_350668949_20222_4

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MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

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