News Stories

Fraunhofer Demonstrates High Frame Rate 3D Tests at NAB 2012

[Digital Cinema Today]

The Department of Moving Picture Technologies at Fraunhofer IIS, the world’s renowned source for audio and multimedia technologies, announces its high frame rate technologies being tested in the 3D space. Together with ARRI and Stereotec, Fraunhofer IIS shot short test clips with 120 frames per eye (fpspe) to simulate content at various frame rates and to create digital cinema packages (DCP) that will play back at 24 fpspe, 30 fpspe and 60 fpspe based on the same footage. For the shooting two ARRI ALEXA cameras and a midsize rig from Stereotec were used.

Siegfried Foessel, head of department Moving Picture Technologies at Fraunhofer IIS, explained the technology and tested these clips at the 2012 Technology Summit On Cinema: Advances in Image and Sound to show the audience how the direct comparison can be made on the visual appearance between high frame rate 3D and low frame rate 3D.

Until now, 3D movies were shot and viewed with 24 fps. This low frame rate has been known to lead to motion blur or stuttering during scenes with fast movement. For projection the left and right image playback was combined in most cases with the triple flashing technique. But this is only a substitution for high frame rate capture and playback of scenes. …

As the clips are calculated from the same 120 fps per eye footage, the direct influence of different frame rates and camera shutter angles can be made visual. …

See the full story here: http://www.dcinematoday.com/dc/pr.aspx?newsID=2734

YOUTUBE CHANNELS

Our Youtube channel can be found here
Watch the vNAB videos below

SOUNDCLOUD TALKS

MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

 

ETC Quarterly Board Meeting (closed meeting)
(March 6)


ETC Quarterly All Members Meeting (closed meeting)
(March 21)