News Stories

[Market Research Rpt] Convergence in the Home Entertainment and Portable CE Markets – 2011 Edition

[Philip Lelyveld comment: this report covers a wide range of products, will be released in Nov. 2011, and costs 3,200 Pounds and up.]

Convergence is having a profound impact on today’s consumer electronics (CE) industry, on how CE manufacturers are designing products, on the approach taken by service providers targeting connected multi-functional devices, and on the type of functionality and user experience consumers expect from in-home and portable entertainment CE. IMS Research is beginning the second edition of its study that examines the concept of convergence and how it will affect CE product categories, service provider strategies, and technology evolution. This report will forecast 20 connected end equipment, including fixed entertainment devices, portable CE and home network products, as well as adoption of relevant services.

This study can be purchased stand-alone or in conjunction with IMS Research’s Convergence in CE Quarterly Tracking Service.

Key Questions to be Answered

How will convergence affect the shipment volume forecasts for various CE products?

Will demand for certain products diminish and CE categories merge into fewer options for consumers?

What functionality and technology will drive convergence among products?

How are service providers evolving their business strategies in response to convergence and over-the-top services?

Which product categories are getting more attention from service providers and why?

Which devices will play an increasingly important role for consumers and in controlling the home entertainment experience?

Which technologies and service models are integral to the evolution of the home entertainment experience?

Which other vertical markets are being affected by convergence trends in the home entertainment space?

Who are the key players that are making a significant impact on convergence in the CE industry?

Report Content

I. END-EQUIPMENT AND TECHNOLOGY ANALYSES AND FORECASTS

The report will quantify and analyze the current world market for 20 product segments, which play a vital role in the entertainment experience and are most affected by convergence trends. The study will forecast unit shipments for connected and networked devices, using 2010 as the base year, with forecasts extending to 2016. Various other technologies and features in CE devices will also be forecast to illustrate convergence enablers and trends.

excellence in market intelligence

CONNECTED END EQUIPMENT – WORLD SHIPMENTS

Fixed In-Home Portable CE Devices

Entertainment Devices

• Television Set • Set-top Box • Blu-ray Disc Player • DVD Player • Static Game Console • Home Theater in Box • Over-the-Top Box

Type of Connectivity

• IP-enabled

• WLAN-enabled (Wi-Fi)

• WWAN-enabled (2.5G/3G/4G)

Where applicable, split by Retail v. Service Provider Distributed

Digital Living Network Alliance

• DLNA Client • DLNA Server

Home Network

• Desktop PC

• Connected ISP-deployed Tablet

• Integrated Access Device • Pay-TV Gateway

• Feature Phone • Smartphone • Tablet PC • Netbook

• Notebook

• Portable Media Player (MP3 Player)

• Digital Camera • Portable Game Console • E-book Reader

Convergence*

Networking in Fixed CE

• MoCA • HomePNA • UPA • HomePlug • Wi-Fi (802.11) • Ethernet • G.Hn • IEEE 1901

* Forecasts will be split by these technologies only in applicable and relevant product segments.

 

 

Read more here: http://www.imsresearch.com/files/consumerelectronics/Convergence%20-%20World%20-%202011%20-%20Proposal.pdf

YOUTUBE CHANNELS

Our Youtube channel can be found here
Watch the vNAB videos below

SOUNDCLOUD TALKS

MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

 

ETC Quarterly Board Meeting (closed meeting)
(March 6)


ETC Quarterly All Members Meeting (closed meeting)
(March 21)