News Stories

Optima 3D XL – 3D Projector Adapter for DLP projectors

Fully immersive, life-size 3D projection is now possible in the home. The world’s first 3D projector adapter, the Optoma 3D-XL adapts existing DLP projectors enabling them to display 3D.The adapter will be available from January 2011.

Compatible with 3D broadcast signals such as Sky 3D in the UK; 3D Blu-ray players and 3D games from the Sony® PS3 the 3D-XL simply connects between a 3D source and a DLP projector. The huge, greater than 100”, 3D projected images in the home provide a fantastically immersive experience that is just not possible with the small screen of a 3D TV and amazingly the total cost of this jaw-dropping 3D experience is a fraction of the cost of 3D TV’s!

original post: http://stereoscopynews.com/hotnews/stereoscopic-displays/non-cinema-projectors/1015-optoma-3dxl-converts-2d-projectors-to-3d.html

————–

  • Huge screen, fully immersive 3D projection at home
  • 3D Blu-ray, 3D PS3 games & blu-ray & Sky 3D
  • 14 compatible projectors in the Optoma range
  • The world’s first 3D projector adapter
  • Available from January 2011

Amazing, fully immersive. life-size 3D projection is now possible in the home. The world’s first 3D projector adapter, the Optoma 3D-XL adapts existing DLP® projectors enabling them to display 3D.

Compatible with 3D broadcast signals such as Sky 3D in the UK; 3D Blu-ray players and 3D games from the Sony® PS3 the 3D-XL simply connects between a 3D source and a DLP projector. The huge, greater than 100”, 3D projected images in the home provide a fantastically immersive experience that is just not possible with the small screen of a 3D TV and amazingly the total cost of this jaw-dropping 3D experience is a fraction of the cost of 3D TV’s!

original post: http://www.optoma.fr/projectordetailshccs.aspx?ShowMenu=HE&PTypedb=Home%20Entertainment&PC=3D-XL


YOUTUBE CHANNELS

Our Youtube channel can be found here
Watch the vNAB videos below

SOUNDCLOUD TALKS

MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

 

ETC Quarterly Board Meeting (closed meeting)
(March 6)


ETC Quarterly All Members Meeting (closed meeting)
(March 21)