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Rating Nintendo 3DS’ Baked-In Freebies

[By Chris Kohler, Wired]

[Excerpts.  Read the full entertaining article here.]

Nintendo 3DS arrives in the United States this Sunday bearing gifts. While the new glasses-free 3-D gaming platform doesn’t include a packed-in game, the handheld does come with a variety of apps baked into its memory.

“We spent a lot of time and energy on the pre-installed applications,” Nintendo 3DS producer Hideki Konno told Wired.com earlier this month. Konno says the applications were designed to get other people watching and interacting with the 3DS, which is why many of them feature augmented reality, motion control and photography.

We’ve already reviewed the 3DS hardware elsewhere on Wired.com, but the volume of features, games and applications that come with the $250 gaming gadget is so great that we’re taking a deeper dive into its capabilities.

Read on for Game|Life’s impressions of all the built-in 3DS software and hardware frills, so you’ll know what to spend time with first when you finally get yours.

Face Raiders

Face Raiders might just be the secret killer app for 3DS.

To begin this game, you take pictures of faces — yours, your friends, anyone’s — using the system’s integrated cameras. The game then transforms your photos into evil floating heads, which you shoot with colored balls. The game uses augmented reality, meaning it drops these face-enemies into a real-time image of the room where you’re standing.

 

Mii Maker

Nintendo has brought its caricature-making software from Wii to 3DS, with some major improvements. Now, instead of having to create aMii by assembling parts, you can take a photo of your face and have the 3DS automatically generate a few different variations to use as a starting point.

StreetPass

You may recall stories about hordes of Japanese gamers clogging major electronics stores while tradingDragon Quest IX data. That’s Nintendo DS’ StreetPass at work. On the 3DS, the feature is controlled by hardware rather than software: Instead of booting up a single game and carrying it with you all day, you need only set up StreetPass once per game and the 3DS will do the rest — for up to 12 games at once. Just leave your 3DS in sleep mode with the wireless turned on and it will link up and exchange data whenever it gets in range of someone else’s unit.

 

StreetPass Mii Plaza

StreetPass Mii Plaza is your passport to meeting strangers without the nerve-wracking tension of actually talking to them. Simply choose a Mii, input a bit of personal info (your birthday, your hobbies, your dreams) and the StreetPass function will quietly transmit your likeness and profile to any other nearby 3DS systems. It’s a consequence-free version of sending a friend request on Facebook, as there’s no chance for rejection.

 

Nintendo 3DS Sound

Did anybody actually use their DSi as a music player? Just on the off chance you actually want to load your SD card up with MP3s (or AACs) and rock out to some tunes, the Nintendo 3DS Sound app exists.

Activity Log and Play Coins

Similar to the Wii, the Nintendo 3DS tracks everything you do with it — how many times you play games, and for how long. Unlike the Wii, the 3DS presents this data in an eye-catching graph format and can group the data into daily, weekly, monthly and yearly charts.

AR Games

Hearkening back to Nintendo’s origins as a maker of card games, each 3DS comes with a pack of cards that enable the system to do augmented reality — projecting videogame characters into the world around you.

This is similar to Face Raiders, but requires you to place the AR Card on a flat surface, then point the 3DS directly at it. Once the handheld picks up the location of the AR Card, moving the 3DS around will let you get better views on the action unfolding virtually in front of you.

Nintendo 3DS Camera

Within a year, millions of consumers will own stereoscopic cameras that also happen to be pretty decent handheld 3-D content viewers. I’d call this a Trojan horse if I believed Nintendo was going to do much of anything to take advantage of this. Either way, Nintendo 3DS is a 3-D camera, another function that early adopters will use to wow jealous onlookers.

Read the full article here: http://www.wired.com/gamelife/2011/03/nintendo-3ds-features/?pid=1021&pageid=33777&viewall=true

 

 

 

 

EA AND CRYTEK INVITE GAMERS TO BE THE WEAPON AND SAVE NEW YORK IN CRYSIS 2

[Press Release]

Electronic Arts Inc. (NASDAQ: ERTS) and Crytek GmbH, award-winning developers of the Crysis® franchise, announced today that Crysis 2 is available at retailers in North America and will be available in Europe on March 25. Crysis 2 catapults players into a stunning recreation of New York City in 2023, left ravaged by an alien attack. Players will use the powers of the Nanosuit 2 to be fast, be strong and be invisible, in an attempt to save humanity from this fatal invasion. Crysis 2 is the first game built on Crytek’s new state-of-the-art multiplatform game engine, CryENGINE®3 and can be played in stunning high-definition in either 2D or stereoscopic 3D*.

“Bringing the Crysis franchise to consoles has been a huge achievement for all of us at Crytek,” said Cevat Yerli, CEO of Crytek. “We are very excited to bring this high quality first person shooter to gamers on multiple platforms while also offering another dimension of gaming with stereoscopic 3D.”

Reviewers around the world have already hailed Crysis 2 as a critical hit, as the game has already earned 15 scores of 90 and above from critics around the world including Official Xbox Magazine (UK) who said the game is “jaw-slackeningly beautiful” and PC Action (Germany), who says Crysis 2 is a “bombastic shooter with great graphics, intelligent enemies and motivating multiplayer”.

In Crysis 2, New York City has been ravaged by a series of climatic disasters and a plague that has struck down on the city’s population with brutal epidemic speed. The aliens have returned, stalking the streets and leaving the city in chaos, its skyline in flames. Set in a world of futuristic warfare where soldiers are not solely reliant on firing rifles and hurling grenades, players are empowered to use New York City as a virtual playground and become the ultimate weapon. Featuring a story penned by award-winning science fiction author Richard Morgan (Altered Carbon), the single player campaign in Crysis 2 has a deep and affecting narrative.

Crysis 2 also includes a fast-paced multiplayer campaign, developed by Crytek UK, Crytek’s specialist multiplayer studio. Crysis 2 multiplayer features six gameplay modes and 12 maps set across recognizable locations in New York City and is built around the unique gameplay of the Nanosuit 2. This gives gamers a fresh setting with an emphasis on vertical gameplay which allows players to strategize, attack and defend from above and below.

Crysis 2 is the first game built on Crytek’s new state-of-the-art multiplatform game engine, CryENGINE®3.Crysis 2 is available in stunning high-definition either in 2D or stereoscopic 3D* for the PlayStation®3 computer entertainment system, Xbox 360® videogame and entertainment system and PC for $59.99.  For more information on Crysis 2 and to watch the new launch trailer featuring Grammy nominated artist B.o.B visit crysis.ea.com. You can also follow the game on Twitter at http://www.twitter.com/crysis or “Like” Crysison Facebook at www.facebook.com/crysis.

*Additional hardware and accessories, not included with game, may be required for full 3D effects. See back of pack for details.

 

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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