News Stories

Ohio State 4th in 3D on ESPN

Fans of Ohio State are getting used to seeing their football team in 3D. The team will mark its fourth appearance in 3D at 7 p.m. Oc.t 16 when ESPN 3D televises No. 20 Wisconsin at the No. 2 Buckeyes. It will be the second game in a row televised from Ohio State, which was first featured in 3D last year on Sept. 9 and will have had three appearances on the new network in 2010.
This Saturday. Oct. 9, ESPN 3D will cover Indiana playing the Buckeyes at 11:55 a.m. ET.

ESPN 3D  is feature approximately 13 college football games this year, including the 2011 BCS National Championship game on Jan. 10. in Glendale, Ariz.

The network also annnounced this week a schedule of 14 NBA games to be televised in 3D this season.

– By Scott Hettrick

original post: http://hollywoodinhidef.com/2010/10/ohio-state-4th-in-3d-on-espn/

3D In Your Face – 3D Conference, 10/21-22/10, Bradford, UK

3D IN YOUR FACE

EXPLORING CONTENT DEVELOPMENT ACROSS FILM, TV, GAMES AND INTERACTIVE

NATIONAL MEDIA MUSEUM, BRADFORD: 21ST & 22ND OCTOBER

Screen Yorkshire is pleased to announce that a host of additional speakers have been added to the line-up for 3D IN YOUR FACE; a two-day conference taking place at the National Media Museum in Bradford later this month. ANDREW OLIVER, Co-Founder and Chief Technical Officer for Blitz Games  Studios and DAVID ECCLES, Managing Director of Leeds-based digital agency Numiko have both been added to the line-up for day one of the conference, which will examine and debate developments across gaming and interactive technologies.

The second day of the conference – which will delve into the world of 3D TV and film production – has also been bolstered with TIM KEENE, Executive Producer for visual effects studio Framestore joining the impressive speaker line-up.

3D IN YOUR FACE brings together an amazing line up of leading industry experts across film, television, games and interactive media to unveil the latest 3D developments through a series of sessions, debate and demonstrations. Presented by Screen Yorkshire and NorthernNet, the conference aims to delve into the world of 3D production across all platforms, examining how 3D releases such as Toy Story 3 and Avatar haveand looking to the future of 3D as Nintendo prepares to unveil its 3DS and 3D TV looks set to invade our living rooms this autumn.

transformed the cinematic experience

Andrew Oliver, CTO and Co-founder of Blitz Games Studios says:

“Stereoscopic 3D is set to be one of the biggest shifts in gaming technology that we’ve ever seen. We’ve proved it works and we’ve proved it can be fun – now we just need to embrace it as an industry. There will be cost and time implications for developers, certainly, but there’s the potential to engage the consumer like never before and provide them with some of the most immersive gaming experiences yet created. It would be a mistake to let this opportunity pass us by.”

From Streetdance 3D and Avatar to 3D gaming and Sky’s new 3DTV channel, all content producers and platforms are investing in and developing these technologies. 3D has recently taken over the cinema with films such as, Bolt, Alice in Wonderland andMonsters vs Aliens. Nintendo has unveiled its 3DS and Playstation 3 now supports Stereoscopic 3D.

The conference is broken down into two days, with day one (21st October) focusing on developments across gaming and interactive technologies and day two (22nd October) covering 3D film and TV from content development to production through to post production and VFX.

Tickets:

‘3D In Your Face’, is already attracting industry delegates from across the UK. With tickets available at a heavily subsided rate of £25 per day or £40 for both days (£10 student delegate rate), early booking is strongly advised. Lunch is included in the ticket price. For full programme details and to book tickets, go to: www.3d-in-your-face.co.uk

Confirmed speakers:

(DAY ONE, Games & Interactive Media) – Mick Hocking, Senior Group Studio Director for Studio Liverpool, Evolution Studios and BigBig studios – part of the Sony Computer Entertainment Worldwide StudiosAndrew Oliver, Co-founder and CTO, Blitz Games; Alex Wiltshire, Website Editor, Edge Magazine; David Eccles, Managing Director, Numiko; Francesco Carucci, Technical Director, EA; Alexander Taube, Crytek Project Lead, EA.

group;

(DAY TWO, TV & Film) – Tim Keene, Executive Producer,Framestore;Alexander Lentjes, 3D Stereoscopic Consultant and Producer, 3-D Revolution Productions; Richard Mills, Head of Engineering, On Sight; Andy Shelley, Head of Development, On Sight, Angus Cameron, Co-owner and Stereoscopic Post Supervisor Vision 3; Neil Dodgson, Professor of Graphics and Imaging, University of Cambridge Computer Laboratory; Vicki Betihavas, Co-founder and Producer, Nineteen Fifteen.

Links:

www.3d-in-your-face.co.uk

Partners:

Screen Yorkshire and NorthernNet present ‘3D In Your Face’ in partnership with Game Republic, National Media Museum, Edge Magazine and Bradford City of Film.

Media Enquiries:

Marie Kitney

Screen Yorkshire

t. +44 (0) 113 294 4410

e. marie@screenyorkshire.co.uk

Notes to Editor:

Screen Yorkshire is the regional screen agency responsible for inspiring, promoting and supporting a successful and sustainable film, television, games and interactive media sector in Yorkshire and Humber. Our aim is to grow the screen media industries in Yorkshire and Humber by helping businesses to compete in a fast-changing global marketplace. Screen Yorkshire offers a variety of funding and support initiatives to screen media companies based in the region, supported by its two key partners, Yorkshire Forward and the UK Film Council. Since the launch of its £10.2m Digital Media Content Programme in 2006, supported by Yorkshire Forward, Screen Yorkshire has attracted over £82 million inward investment to the region’s economy, created 1086 jobs, supported 812 businesses and invested in the skills of 1637 individuals.http://www.nationalmediamuseum.org.uk

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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