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Raising the Bar on 2D-to-3D Conversion (BitAnimate tech review)

BitAnimate (Lake Oswego, OR) is a small start-up company developing 2D-to-3D conversion technology. They envision their technology being used in a variety of ways- from an on-line conversion service for users to upload their clips and watch them in 3D, to embedded application like 3DTVs. They also believe their technology is at such a level that they can approach Hollywood to dramatically reduce the time and cost of making theatrical-quality conversions. Other companies are already in this space, most notably JVC and DDD. After seeing a demo recently, it seems the main differentiating feature is that it actually works as advertised without as many artifacts. And, it even works in real-time.

I know, the purists will say that converted 3D content will never look as good as native 3D content. But, we have seen some horrendous ‘native’ content too. The result of either approach ultimately depends on the skill of the artists involved. The challenge with automated conversion is that the machine is making artistic decisions, not a person, and is doing so very rapidly in the case of real-time.

We were invited to BitAnimate’s offices for an exclusive demonstration of their technology prior to their planned demonstrations in a private suite at CES in January. They provided a side-by-side demonstration of their software with the built-in 2D-to-3D conversion on the Samsung 3DTV (based on the DDD software). The source material was Jurassic Park and Troy.

We tried to look at a lot of converted content while researching our 2010 Real-Time 2D-to-3D Conversion report and developed a flow-chart of how most conversion algorithms operate. There is a lot going on in a very short period of time; analyzing the scene to figure out what is in it, creating a depth map using visual and/or motion cue, constructing the 3D image — filling in as many missing detail as possible and finally, some post-processing to make sure the colors and gamma are the same for each eye. And you do this about 30 times per second — whew.

BitAnimate considers their conversion process to be a trade secret so they wouldn’t reveal too many details. When asked directly about their process, Behrooz Maleki, President of BitAnimate used an automotive analogy; “While you could describe two cars as having an 8 cylinder engine, two doors, a transmission and four tires – you don’t know if it is a Ferrari or a Pontiac.” So, perhaps our flow chart is fairly accurate, but how they do each step is the secret sauce.

Maleki’s experience in video process goes back to his days at InFocus in the late 1990s. While there, he developed a chip to do deinterlacing and image process to compete with the market leading solution from Faroudja. “The Farouda chip was $230, but our solution was a $15 chip — and it looked better in a side-by-side demo,” commented Maleki.

The same approach is being applied to 2D-to-3D conversion. Maleki says that not a lot of hardware is needed to implement his algorithms. The graphics cards on modern PCs and the video processing cores in TVs should be adequate, he says.

In addition, they are developing a new 3D web site that will potentially offer a 3D conversion service. Upload your 2D content and get back streaming 3D content. This could go to your iPhone or PC (using Silverlight). BitAnimate uses their own 3D player, which allows the user to choose the output format for the 3D platform they are viewing the content on.

It seems logical that if 2D-to-3D conversion can be done very well there should be a market for it. BitAnimate seems to be another example of a small company with a good technology having the potential to raise the bar on everyone.

Note: an expanded version of this story will appear in the next edition of Large Display Report, including our assessment of the comparison demo.

See the full story here: http://displaydaily.com/2010/12/08/raising-the-bar-on-2d-to-3d-conversion/

3D Joint Venture of Sony, Discovery Communications and IMAX Continues Expansive Programming Rollout

Forthcoming 24/7 3D Television Network Strengthens Dynamic Slate of Native 3D Original Productions and Strategic Program Acquisitions Ahead of Its Launch in Early 2011 —

(Culver City, Ca.) The 3D joint venture of Sony Corporation, Discovery Communications and IMAX Corporation has added six new titles to its planned network programming slate, including original series and acquisitions, it was announced today by Tom Cosgrove, President and CEO of the joint venture. The programs – produced in native 3D – will join the series, programs and theatricals previously announced by the first 24/7, fully programmed 3D television network in the U.S.

“We continue to move forward aggressively to both create and acquire the most immersive andentertaining 3D programming for television audiences available anywhere” said Cosgrove. “The broad range of series and programs announced today further underscores our ongoing commitment to providing consumers with the highest quality 3D content across a wide variety of genres”

The series and programs announced today (in alphabetical order):

Original Series

Bullproof*
Cowboys live their lives 8 seconds at a time, but the men sent in to save them from harm face up to 90 2,000-pound angry bulls a night. This series brings to life the most extreme and dangerous man-versus-beast competition in existence – the daredevil world of professional bull riding – focusing on the true heroes of the sport. Produced by Wild Eyes Productions and Digital Revolution Studios.

High Octane*
Utilizing the latest evolution in 3D camera equipment and cutting-edge production techniques, this series brings viewers along for the ride in the high-octane worlds of motocross, jet skiing, rock-climbing, bungee jumping and other extreme action sports in a way only native 3D can. Produced by Electric Sky Productions.

Making the Brand*
From sophisticated machinery designed to produce goods with mind-numbing efficiency andspeed, to the artistry and craftsmanship of human creativity, the diverse and fascinating world of how products are produced on a mass scale is brought to life in this hour-long, native 3D series. Produced by Electric Sky Productions.

Exclusive U.S. Premieres

Ghost Lab (Discovery)
Join Brad and Barry Klinge, founders of investigative group Everyday Paranormal, as they travel the U.S. using some of the world’s most sophisticated equipment to gather powerful supernatural research. This native 3D one-hour special brings an entirely new dimension to the long-running hit series seen regularly on the Discovery Channel. Produced by Paper Route Productions and Go Go Luckey Entertainment.

Open Season (Sony Pictures)
The first feature-length animated film from Sony Pictures Animation features Boog (Martin Lawrence), a happily domesticated grizzly bear, who has his perfect world turned upside down after he meets Elliot (Ashton Kutcher), a scrawny, fast-talking wild mule deer.

Space Station (IMAX)
This special event will transport viewers 220 miles above the Earth at 17,500 mph to experience the greatest engineering feat since mankind walked on the moon. “Space Station” the world’s first ever 3D journey into space, is narrated by Tom Cruise.

The programming announced today will join the diverse lineup of original 3D series and U.S. premieres previously announced by the network, including “African Wild*” China Revealed*” “Jewels of the World*” “Attack of the Giant Jellyfish” “The Haunted” “Into the Deep 3D” “Magnificent Desolation: Walking on the Moon 3D” “Cloudy with a Chance of Meatballs” and “Monster House”

*Denotes working title

About the 3D Joint Venture of Sony, Discovery Communications and IMAX
This joint venture of Sony Corporation, Discovery Communications and IMAX Corporation brings together three of the world’s leading media, technology and entertainment companies to launch the first 24/7, fully programmed 3D television network in the U.S. The three partners bring an extraordinary collection of award-winning 3D content, technology and production expertise, television distribution and operational strength to the project, with a mission to bring viewers the highest quality and most immersive in-home 3D viewing experience possible. The channel will feature the most extensive library of 3D content in the world, featuring genres that are most appealing in 3D, including natural history, documentary, action/adventure, hard travel, history, hyper-reality, concerts, movies, scripted series and more.

See the full story here; http://www.webwire.com/ViewPressRel.asp?aId=128581

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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