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ESPN 3D NBA Schedule


Three NBA Regular-Season Games Added to ESPN 3D Schedule

ESPN 3D has added three NBA telecasts to its eight-game regular season schedule, including a Christmas Day matchup (Dec. 25) featuring the Chicago Bulls and Derrick Rose at the New York Knicks and Stoudemire at 12 p.m.  The Phoenix Suns and two-time league MVP Steve Nash will also host back-to-back ESPN 3D games in January. They will take on the Los Angeles Lakers and Kobe Bryant Wednesday, Jan. 5, and the Knicks Friday, Jan. 7 (both games at 10:30 p.m.).

ESPN 3D NBA Schedule

Date Time (ET) Teams
Fri, Dec 17 7 p.m. Miami at New York
Sat, Dec 25 12 p.m. Chicago at New York
Wed, Jan 5 10:30 p.m. L.A. Lakers at Phoenix
Fri, Jan 7 10:30 p.m. New York at Phoenix
Fri, Jan 14 10:30 p.m. Portland at Phoenix
Fri, Jan 21 10:30 p.m. L.A. Lakers at Denver
Fri, Feb 11 8 p.m. L.A. Lakers at New York
Fri, Feb 25 8 p.m. Oklahoma City at Orlando
Fri, March 4 7 p.m. Chicago at Orlando
Wed, March 16 8 p.m. Oklahoma City at Miami
Fri, April 1 8 p.m. Boston at Atlanta
TBD TBD NBA Playoffs (First Round)
TBD TBD NBA Playoffs (First Round)
TBD TBD NBA Playoffs (Conference Semifinals)
TBD TBD Western Conference Finals
TBD TBD Western Conference Finals
TBD TBD Western Conference Finals

ESPN 3D’s upcoming telecasts also include the Tostitos Fiesta Bowl on Saturday, Jan. 1, and the BCS National Championship Game on Monday, Jan. 10, as well as Winter X Games beginning on Thursday, Jan. 27.

About ESPN 3D

ESPN was the first to announce in the United States an exclusive 3D network in January 2010 which was the culmination of more than three years of testing 3D television.  ESPN has produced several 3D domestic telecasts in 2010, including: college football, the State Farm Home Run Derby, the Masters, a Harlem Globetrotters game and in 2009 the USC vs. Ohio State college football game. ESPN has developed best practices for utilizing the technology in live game applications which have provided the ability to streamline workflow operations, adjust 3D camera positioning, perform transmission tests and gauge fan reaction to a 3D telecast versus a traditional telecast.  In addition, ESPN utilizes cutting-edge technology located at the ESPN Innovation Lab in Orlando at the ESPN Wide World of Sports complex at Walt Disney World to continue to develop innovative production enhancements.  ESPN 3D is available in the United States to approximately 62.5 million households and has carriage agreements with AT&T U-Verse, Comcast, DIRECTV and Time Warner Cable. It will launch in 2011 on Verizon FiOS TV.  Sony was named the first official sponsor of the network in January 2010.

See the full story here: http://tvbythenumbers.zap2it.com/2010/12/13/espn-nba-in-3d-tv-schedule-first-3d-nba-telecast-miami-heat-at-new-york-knicks-on-dec-17/75245

LG will launch a range of 3D TVs with passive glasses in April (UK).

LG will unveil consumer passive 3D TVs at CES in Jan, but market starting April, 2011

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WITH 32-INCH TO 55-INCH screen sizes to be on offer from April 2011, LG Display’s passive eye boggling technology tellies will have the big selling point that you will be able to use the stereoscopic specs you got at the cinema.

These LG 3D TVs polarise the screen so the glasses can have lenses that don’t do anything, or are passive to use the jargon. LG has let slip that they will go on sale in the UK in April, but they will be unveiled at CES in January.

Speaking at the unveiling of an online promotional interactive video, LG told The INQUIRER, “In April we’re going to launch a whole new range of… TVs which is based on passive technology. We’ll be going from 32-inch to 55-inch, we’ll have a number of different series with different features and different prices.”

Cinemas use passive glasses because they are able to project images onto the big screen that the passive glasses can present to the wearer’s two eyes in such a way as to provide the appearence of depth. Because passive glasses are just lenses, they are very cheap compared to active glasses that cost about £100 as they require a shutter system and radio communication with the display.

LG is hoping that its interactive 3D telly promotion, which can be found here and shows pre-filmed sequences played in relation to keywords from viewers’ requests, helps to inform a public that thinks High Definition tellies will turn any signals plugged into them into an HD 1080p quality picture.

For those waiting to buy the auto-stereoscopic spec-less tellies, LG does not expect them to tip up until later in the decade. It expects prototypes to appear more widely soon, but for LG Display commercial viability is still some years away.
See the full story here: http://www.theinquirer.net/inquirer/news/1931196/lg-launch-range-3d-tellies-passive-glasses-april

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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