News Stories

The new XPAND Call Center will field all inquiries pertaining to 3D technology

In a move that reinforces XPAND’s commitment to educating consumers as the popularity of 3D continues to skyrocket, XPAND is announcing its new XPAND Call Center for technical support.

The XPAND Call Center will be operational 9:00 AM to 6:00 PM, Monday through Friday.

The XPAND Call Center will field any and all inquiries pertaining to 3D technology. The XPAND Call Center can be reached toll-free at 1-888-906-1190 or via email at technicalsupport@xpandcinema.com.

“As proud as we are of our revolutionary 3D products for consumers, we pride ourselves even more on offering reliable, dedicated customer support,” says Maria Costeira, CEO of XPAND. “Our new XPAND Call Center exemplifies this dedication and underscores our understanding that a satisfied customer base is the key to success for any company. Moreover, we understand that as the world leader in 3D, XPAND carries a responsibility to help eliminate confusion surrounding the numerous products and technologies related to 3D. We hope and believe that the Call Center will prove to be a valuable resource as the 3D industry continues to evolve.”

For more information on XPAND’s Universal 3D Glasses, please visit http://www.xpandcinema.com

source: http://www.dcinematoday.com/dc/pr.aspx?newsID=2108

Beamax Releases Gamers Guide to 3D

Call of Duty – Black Ops 3D and other new generation games are best played large – and even better in 3D. A new, free guide, entitled The Gamers’ Guide to 3D, has been published by Beamax to help gamers prepare for affordable, 3D big screengaming. The Guide demystifies technical terms and sets out clearly the components gamers will have to buy to complete their system to get the best 3D results. The Beamax Gamers’ Guide To 3D is published to coincide with the release of Call of Duty – Black Ops 3D on the 9th November, and is available as a free PDF download at http://www.projectionscreen.net/3d .

Author of the Guide and founder of Beamax, Otto Tromm, an enthusiastic gamer himself, and explains that:

“At its highest level, gaming is about putting yourself at the heart of the action – where you share the perspective with the other characteristics, rather than looking into the game from the outside as you do with a flatscreen TV. To buy a TV big enough to create life size characters and to be fully immersive would cost many thousands. In our new Guide we show gamers how to achieve a high definition, 3D big screen gaming experience for a few hundreds.”

Read the full story here: http://www.audioholics.com/news/industry-news/beamax-gamers-guide-3d

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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