News Stories

Over 50 3D Games Coming to PS3, Sony Says

20 stereoscopic 3D games coming from inside Sony, another 30 from third-parties.

If you recently plunked down the big bucks for a fancy 3D-enabled TV, then you can now have the comfort of knowing there will eventually be a pretty large collection 3D-enabled PlayStation 3 games to play on it. Speaking to Develop, SCEE studio director Mick Hocking revealed that over 50 3D games are in development for the PS3, including both Sony’s own games in development as well as third-party offerings.

“We’re applying 3D to more than 20 internal games at Sony,” Hocking said. “It’s a very positive thing to see the great level of interest in 3D from our development studios.” But even more reassuring for Sony, according to Hocking, is seeing so many third-party developers making 3D games as well.

“Overall we have more than fifty titles currently being converted into 3D, and this number is growing fast,” Hocking said (although he didn’t give a timeline for when these 50 games will actually all be on retail shelves). “Some of them are massive names. That’s a really, really good sign that the industry is behind our unique message that 3D is a key element in the future of home consoles.”

And Sony is also behind those companies who are behind their 3D push, as Hocking said they’re giving “training” to some third-party developers to help them understand how to implement 3D properly. “Not only make it technically correct, but also to be more inventive with it, how to get the most creatively from it for their particular type of game,” he said.

A patch was released in June to make the PlayStation 3 capable of playing games in stereoscopic 3D, although again, a 3D-enabled television and 3D glasses are still required (even if a shockingly large numberof gamers apparently didn’t know that).

By Kris Pigna, 11/23/2010

source: http://www.1up.com/news/50-3d-games-coming-ps3

Navigating the video games of Black Friday

Motion gaming, mobile gaming, traditional gaming. More than any year before, shopping for that gamer in your life has become a minefield of games, deals and gadgets.

With Black Friday looming, Kotaku is here to help with a handy-dandy primer on what’s new, what’s hot and what’s coming to the world of gaming.

—–

The full story discusses;

– motion gaming – PS3, Wii, XBox 360 Kinect

– mobile gaming – android, iphone, windows phone 7

– traditional gaming – DS, PC, PS3, PSP, Wii, XBox

Find the story here: http://www.kansascity.com/2010/11/23/2463775/navigating-the-video-games-of.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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