News Stories

Ubisoft moving ahead with 3D “Assassin’s Creed,” “Splinter Cell” films

[By Sean O’Connell, HollywoodNews]

Hollywoodnews.com: Movie adaptations of popular video games are nothing new. They trace as far back as “Super Mario Brothers,” and include such in-development titles as “Uncharted: Drake’s Fortune” and the next “Resident Evil” installment.

But a longstanding video game developer is about to toss its hat into the ring, and it’s bringing a few anticipated projects along for the ride.

Ubisoft Motion Pictures, part of the Ubisoft video game publishing division, revealed plans to produce 3D films of their popular games “Assassin’s Creed,” “Splinter Cell” and “Ghost Recon” to Variety.

“Our strategy is not to diversify but to bolster the appeal of our franchises — that’s why we want to make sure our films will reflect the brands accurately and consolidate our fan base while expanding beyond the games’ primary target audience,” said Jean de Rivieres, senior VP of international marketing and distribution.

“Splinter” and “Ghost” seem easier to replicate, given the fact that they are “Bourne”-inspired shooter games set around military conflict. Recreating the world of “Assassin’s Creed,” which takes place in Renaissance-era Italy, would appear much more difficult. Yet the execs at Ubisoft say they will have a script ready “by the end of the year,” and they plan to travel to Hollywood in June to begin meeting with interested studios.

See the original post here:  http://www.hollywoodnews.com/2011/05/16/ubisoft-moving-ahead-with-3d-assassins-creed-splinter-cell-films/

Pirates of the Caribbean: On Stranger Tides 3D – in 4D

[by StereoscopyNews]

4D = 3D + in-theatre special effects moving seats. Already appreicated in theme parks, this technology starts to percolate in 3d cinemas all over the world…

Camera 7 (Silicon Valley) is one of just 49 theaters worldwide to feature D-BOX MFX seats providing real-time motion sensations that sway and shift seats in perfect synchronization with the movie’s high-energy, action-packed scenes.

 

A completely realistic immersive experience, each seat comes equipped with individual intensity adjustments that allow moviegoers to add as much or as little motion as desired. You can NOW buy tickets for Pirates of the Caribbean: On Stranger Tides 3D at Camera 7 for 11$ (3D) + 8$ (premium for the “4th D” provided by the D-Box seats).

Look at the D-Box technology on YouTube (and here for the techno geeks wanting to program their D-Box themselves)  or read a D-Box review in About.com Detroit.

See the original post here:  http://stereoscopynews.com/hotnews/hotnews-1/exhibition/1523-is-4d-the-next-logical-step.html

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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