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EON REALITY LAUNCHES THE EON EXPERIENCE

EON Reality, the world’s leading interactive 3D software provider, announced today the launch of EON Experience Portal, www.eonexperience.com, which serves as an ecosystem and an “app store” for interactive 3D content. EON Experience Portal enables users to easily find existing 3D content, and share it with others.

 

With the increasing graphics capabilities of displays, PCs and handheld devices and their ability to support 3D presentations, one important area has remained a bottleneck — the lack of high quality, interactive and easily accessible 3D content. EON Reality addresses this need with the immediate launch of the EON Experience Portal by providing an online platform based on cloud computing, enabling individuals and organizations to share 3D content, optimized for use in interactive 3D applications and immersive 3D displays.

The EON Experience Portal draws on the success of the Apple App Store, and will enable its users to earn up to 70% of the revenue from models uploaded and sold through the portal. The portal further offers a complete eco-system for interactive 3D applications through the following key components:

  • Database of Interactive 3D Models; a categorized and searchable database consisting of thousands of high quality interactive 3D objects.
  • EON Creator; an application offering “3D in the Classroom” by providing extreme ease-of use, enabling users to build their own customized virtual environment in minutes. It also offers direct access to interactive learning content and an option to display content in stereoscopic 3D.
  • EON Coliseum; an online 3D meeting platform, enabling organizations to interactively share projects and products interactively in 3D across different geographical locations.
  • EON Human; a database and application framework for enabling the integration of highly realistic and interactive Virtual Humans (Avatars) into interactive simulations and presentations.

“We are proud to have been invited by EDB (Economic Development Board) and MDA (Media Development Authority) to set-up a world-class R&D facility here in Singapore,” said Sridhar Sunkad, Managing Director, EON Reality Pte Ltd. “With the launch of EON Experience Portal we have one goal in mind — to democratize interactive 3D. We believe that every organization should have the ability to access — and effectively use — interactive 3D content, regardless of their preference for a certain CAD or 3D modeling solution.”

“During 2010 we have seen triple digit growth (+100%) in APAC and we see a great potential to further spearhead and accelerate Singapore’s initiatives within IDM (Interactive Digital Media) through the launch of the EON Experience Portal,” said Mats W. Johansson, CEO of EON Reality Inc.

The EON Experience Portal will be launched at the IEEE Event, held for the first time in Asia in 10 years, from March 19-23 at SUNTEC Singapore International Convention and Exhibition Center. The conference focuses on recent research and development in the fields of virtual environments, augmented reality, 3D user interface and interactive 3D applications. EON Reality is proud to be a Gold Sponsor of the event.

 

NYC Stereoscopic 3D Meetup Group Launched!

If there is one thing that MTBS has taught us, it’s that 3D gaming is as much about community as it is about 3D fun.  Cybereality (Andres Hernandez) started his first New York City (NYC) Stereoscopic 3D Meetup Group.  This, and chapters like it, are great opportunities to make new friends, spread the word about 3D gaming, and most importantly, to get out of the house and have some fun!

If you are in the New York City area, add your name to the group and help Cyber get this thing off the ground!

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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