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Resource: 3D content and channel lists

Prof Andrew Wood at Curtin University of Technology, Australia, moderates a crowd-sourced 3D resource collection incuding;

The illustrated 3D Movie List here: http://www.3dmovielist.com/list.html

The Illustrated 3D Blu-ray and 3D DVD List here: http://www.3dmovielist.com/3ddvds.html

And other 3D product lists here: http://www.3dmovielist.com/index.html

 

Box Office Mojo maintains a list of upcoming 3D releases and historic box-office figures (combined 2D and 3D revenue, no separate 3D figures) here:  http://www.boxofficemojo.com/genres/chart/?id=3d.htm

 

ESPN maintains a list of upcoming 3D sports broadcasts here: http://espn.go.com/3d/schedule.html

 

NVIDIA lists 3D games that are designed to utilize their 3D Vision technology (primarily PC-based games) here: http://www.nvidia.com/object/3d-vision-3d-games.html

Wikipedia maintains a crowd-sourced list of 3D games for the PS3 here: http://en.wikipedia.org/wiki/List_of_3D_PlayStation_3_games

Nintendo maintains a list of 3D games for the 3DS here: http://www.nintendo.com/3ds/games/ , while Wikipedia has a more expansive crowd-sourced list here: http://en.wikipedia.org/wiki/List_of_Nintendo_3DS_games

 

Quantel’s report on 3D channels worldwide, published on Jan. 24, 2011, can be found here: http://blog.quantel.eu/2011/01/3d-channels-and-content-worldwide/

compiled by Philip Lelyveld

 

 

 

 

 

 

 

Brabus’ home away from home theater on wheels goes 3D

[dvice.com, no author given]

Having a luxury ride and a driver is great, but just like on a plane, you’re going to need some entertainment to while away those long hours on the road. This high-tech rolling 3D movie theater should do the trick.

This isn’t our first encounter with one of Mercedes-Benz tuner Brabus’ theater palaces on wheels, but now they’ve upped the spec several notches.

The old 32-inch 2D TV is history is out, replaced by a 40-inch 3D model, and fed by a host of sources including a PlayStation 3, Internet connected Mac Mini, and a bevy of iPads and other devices. There’s even a Keurig coffee machine, just in case you start to feel sleepy in the electrically adjustable Maybach style armchairs.

All of this tech would be a waste if the van couldn’t move briskly, so Brabus has fitted their 6.1-liter V-8 that pushes the iBusiness to 60-mph in under six seconds.

Every iBusiness is built to order so it’s hard to quote a price, but let’s just assume it’s one of those “if you have to ask” deals.

 

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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