News Stories

Korean TV makers nab 50 pct of U.S. market share

[Korea Herald]

Samsung Electronics Co. and LG Electronics Inc. clinched a combined 50 percent share of the U.S. TV market in the July-September period, an industry report showed Monday, thanks to strong demand for their premium TVs with 3D features and Web connectivity.  …

… Korean TV makers also posted fast growth in the U.S. 3D TV market. Samsung and LG accounted for a combined 71 percent of 3D TV sales in the U.S. during the third quarter, compared with 57 percent in the first quarter and 69 percent in the second quarter, according to NPD data. 

In the meantime, Sony’s 3D TV share fell to 12 percent in the July-September quarter, compared with 28 percent in the first quarter. Panasonic held steady at a 12 percent share from the first to the third quarter. 

Both Samsung and LG, which engaged in public battles over 3D TV technologies earlier this year, said that they plan to expand sales in the North American market during the second half of this year as they begin to ship new models after summer.

See the full story here: http://www.koreaherald.com/national/Detail.jsp?newsMLId=20111031000365

Franklin-based iGlobe makes the whole planet accessible

[Concord Monitor]

…  iGlobe is one of five companies vying for the N.H. High Tech Council’s Product of the Year award.

…  For iGlobe, company officials will show off PersonalPlanet, a 3D educational, spherical display technology. With an iMac, an iPad and a specially designed lens, PersonalPlanet projects a high resolution, full-color 3D image of Earth and other celestial bodies into the center of a room. Using open source databases, students can layer real time information – such as weather patterns – onto the projection to learn more about that phenomena, said Todd Estey, partner at iGlobe.

He said company owners Matt and Marc Lalley had a vision when they started developing PersonalPlanet in 2006: to allow the public to view Earth and other celestial bodies as seen from space in a way that was affordable and outside the confines of a museum or science center. …

See the full story here: http://www.concordmonitor.com/article/289187/floating-over-the-world?CSAuthResp=1320074612%3Aj0htkm9ts709gmv83k7lva1532%3ACSUserId%7CCSGroupId%3Aapproved%3AF66AFF29A34EAD601521372C69B0B30A&CSUserId=94&CSGroupId=1

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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