“Rethinking Digital Archiving and Storage” is the subject of our next DTS symposium. The loss of the film assets from the motion picture industry’s early years alerted studio executives to the crucial importance of the archive. That importance has only grown as the number of platforms and markets multiply. Several factors have combined to create an urgent need to re-examine the definition of the archive and create best practices for dealing with the coming tsunami of rich media assets. Those factors are digital capture technologies, a steeply increased number of productions, and the lack of a storage medium that lasts more than a few years and requires constant migration. The forum will look at new ways to envision the most robust and valuable archive, and new technologies on the horizon that might bring back the durability and long life of celluloid.
This interactive forum will examine the challenges inherent in current archiving and storage practices, the pressures to change the philosophies and business practices underpinning them, and the promise of new solutions designed to meet the industry’s artistic and business interests today and into the future. Among the topics of focus will be:
- how and why archives are at risk
- what defines the 21st Century archive
- defining archival pipelines from set to long-term storage
- existing and emerging file formats and standards for archiving and long-term storage
- nascent technologies that promise security, durability and search
Case studies will elucidate current best practices and efforts to explore new paths.
Our targeted audience is content owners and distributors, archivists, hardware and software companies, archiving and storage service providers, cloud storage providers.
One hundred and twenty creative leaders in VR, video games, TV, movies, theater and traditional entertainment gathered on February 19, 2015 to discuss the emerging language of VR storytelling. Following two sessions of presentations and group discussions, the participants broke into five moderated working groups. The working groups discussed their current thinking on the topic: what approaches carry over from other artistic media; and what issues, approaches, and concerns are new to the VR environment? A report pulling together the thoughts of this community was published.
The panelists and presenters were:
Read our full report here
On Thursday, June 12, 2014, the ETC@USC hosted a Digital Town Square at the London West Hollywood Hotel: “Realizing The Promise of UHD.”
The introduction of digital cameras that strived to match or exceed film negatives’ capabilities and of UHD displays that support the explosion in home viewing have set in motion a re-evaluation of the professional entertainment supply chain. New practices, technologies and standards are being proposed to address image quality, the creative process, storage and transport roadblocks, the audience experience, and more. But are the major opportunities and challenges being addressed? The time is right to take stock of the progress to date, to examine and evaluate the solutions on the table to and to prepare for the future.
Filmmakers, display manufacturers, senior executives, and technologists from the content supply chain at studios, networks, and post-production/distribution companies and vendors participated in an interactive 360° forum examining the 4K supply chain options that will further the artistic and business interests of the entertainment and CE industry while delivering a demonstrably improved viewing experience. Among the topics of focus were resolution, high dynamic range (HDR), high frame rate (HFR), post and distribution workflows, new compression and color space solutions, UHD TV innovations, refresh rates, and other settings.
Presenters and Speakers:
Wendy Aylsworth, SVP Technology, Warner Bros. Technical Operations
Bill Baggelaar, SVP Technology, Colorworks / Post Production Services, Sony Pictures Entertainment
Nick Colsey, VP, Business Development, Sony Electronics
Jon Fairhurst, Head, CE Standards, Sharp Labs of America
Chris Fetner, Director, Content Relations, Netflix
Joe Kane, CEO, Joe Kane Productions / Consultant, Samsung Electronics
Howard Lukk, VP, Digital Production Technology, Walt Disney Studios
N (Nandhu) Nandhakumar, SVP, LG Technology Center of America
Daryn Okada, ASC, Director of Photography
Dave Schnuelle, Senior Director, Image Technology, Dolby Laboratories
Yasser Syed, Ph.D., Comcast Distinguished Engineer, Comcast Cable
Jim Houston, Principal, Starwatcher Digital