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2009 AUTOSTEREOSCOPIC 3D DISPLAYS IN SIGNAGE AND PROFESSIONAL APPLICATIONS Insight Media

  • Explanation of AS-3D display technology, including an overview of human 3D perception.
  • Review of 3D image generation techniques such as image capture, 2D to 3D conversion and computer graphics.
  • Discussion about image processing and data formats such as 2D + depth.
  • Review of existing 2D digital signage infrastructure with a detailed look at content creation, content management, distribution and playback.
  • Analysis of the infrastructure required to support AS-3D digital signage.
  • Details on the various business models employed in digital signage networks.
  • Case study of an AS-3D digital signage deployment to advertise 3D Hollywood movies in a cinema lobby.
  • A detailed look at the ways AS-3D displays will be used in DOOH advertising, corporate lobbies, professional buildings and location-based entertainment.
  • An in-depth analysis of 20 different venues:
Shopping Malls
Chain Restaurants
Bowling Centers
Banks
Sporting Venues
Retail
Transportation
Gas Stations & Convenience Stores
Professional Offices
Corporate Lobbies
Convention Centers
Theme Parks
Water Parks
Cinema Lobbies
Pachinko & Other Gaming
Arcades
Museums
Aquariums
Planetariums
Sales Offices
  • Opportunities in AS-3D digital signage
  • A rich analysis of all twenty venues with a needs analysis and venue summary
  • Unit and revenue forecast for all 20 venues through 2014
  • Lists of AS-3D digital signage participants:
    • Display Makers
    • Distributors
    • Systems Integrators
    • Network Operators
    • Content Management Systems
    • Content Providers

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MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

ETC Events

 

ETC Quarterly Board Meeting (closed meeting)
(March 6)


ETC Quarterly All Members Meeting (closed meeting)
(March 21)