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2009 AUTOSTEREOSCOPIC 3D DISPLAYS IN SIGNAGE AND PROFESSIONAL APPLICATIONS Insight Media

  • Explanation of AS-3D display technology, including an overview of human 3D perception.
  • Review of 3D image generation techniques such as image capture, 2D to 3D conversion and computer graphics.
  • Discussion about image processing and data formats such as 2D + depth.
  • Review of existing 2D digital signage infrastructure with a detailed look at content creation, content management, distribution and playback.
  • Analysis of the infrastructure required to support AS-3D digital signage.
  • Details on the various business models employed in digital signage networks.
  • Case study of an AS-3D digital signage deployment to advertise 3D Hollywood movies in a cinema lobby.
  • A detailed look at the ways AS-3D displays will be used in DOOH advertising, corporate lobbies, professional buildings and location-based entertainment.
  • An in-depth analysis of 20 different venues:
Shopping Malls
Chain Restaurants
Bowling Centers
Banks
Sporting Venues
Retail
Transportation
Gas Stations & Convenience Stores
Professional Offices
Corporate Lobbies
Convention Centers
Theme Parks
Water Parks
Cinema Lobbies
Pachinko & Other Gaming
Arcades
Museums
Aquariums
Planetariums
Sales Offices
  • Opportunities in AS-3D digital signage
  • A rich analysis of all twenty venues with a needs analysis and venue summary
  • Unit and revenue forecast for all 20 venues through 2014
  • Lists of AS-3D digital signage participants:
    • Display Makers
    • Distributors
    • Systems Integrators
    • Network Operators
    • Content Management Systems
    • Content Providers

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MISSION

  • To advance technology and innovation within the entertainment industry
  • To provide a neutral setting for the entertainment industry, technology and electronics companies and to identify and discuss pressing issues
  • To understand the impact of technology on the consumer experience and the creative process
  • To connect and leverage the University of Southern California’s extensive research facilities, faculty and student body with companies
  • To provide insight about emerging consumer habits
  • To convene industry peer groups and partners to share knowledge and experience
  • To create an environment for testing and evaluation of proposed technology solutions
  • To help identify new business models for the entertainment industry
  • To improve the consumer experience and advance the art of entertainment as the 21st century unfolds

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