News Stories

3D Chocolate Printer Promises Sweetest Custom Gifts Ever

[gajitz.com]

… Research into 3D printing with chocolate has been ongoing at the Engineering and Physical Sciences Research Council. The team found chocolate to be an ideal material to work with since it melts easily, is inexpensive and can be re-melted so there is little to no waste. Melting and tempering the chocolate at the right temperatures is a challenge, but one that can be overcome.

The goal of the research is to revolutionize the online chocolate-shopping business. Rather than choosing from a selection of ready-made confections, users can design their own treats and upload them so that a 3D printer can bring those ideas to sweet, delicious life. Even shapes as complex as a human face can be printed in detail (although watching Mom eat her own face on Christmas morning might be a little weird). As more industries get on board with 3D printing technology, we may eventually see bespoke designs overtaking mass-produced products, creating an entirely new retail environment.

See the full story here: http://gajitz.com/3d-chocolate-printer-promises-sweetest-custom-gifts-ever/

Experience Sony's 3D content channel "3D Experience", topped the 10 million total views

[Press Release]

Experience Sony’s 3D content channel was launched in July 2011 “3D Experience (3D Experience)”, the ※ 1 topped 10 million viewers worldwide total number of content at 6 months of service. “3D Experience” movies, music, sports, and digest a wide range of 3D video and documentaries, LCD TV compatible 3D ※ 2, Blu-ray Disc Player for ※ 3, free Internet service that delivers. This service initially launched in five countries, has expanded the deployment of currently 60 countries and regions, for customers worldwide, and delivers 3D entertainment.

Since its launch in Japan in August 2011, promising 3D work will be published in 2012 from Sony Pictures Entertainment “Amazing Spider-Man,” “Men in Black 3” 3D video and digest, “FIFA Club World Cup Japan 2011 “official video trailer of the film,” 3D GRAND TOUR World Heritage Site The “content and 15’s, has expanded its content, and enjoy a free ※ 4 100 titles in total. We will further enrich the future of 3D content to be delivered.

The Company, “3D Experience” through the genre of your choice from a wide range of 3D content, find work, if you offer a hands-on experience, we will create an environment to enjoy a more active 3D entertainment.

(※ 1) views of the point total content time, January 24, 2012 (※ 2) This service years 2010, 3D released in 2011 featured Internet TV “BRAVIA” stays.
(Object model in Japan: a total of nine models LX900/HX900/HX800/HX920/820/720/NX720/EX720/72S Series 24 Series)
(※ 3) launched in 2011 “BDP-S480” available at.
(※ 4) the number of content at January 31, 2012 press release.

 

See the original press release here: http://www.engadget.com/2012/01/31/sonys-3d-experience-channel-tops-10-million-views-some-people/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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