News Stories

Will 3D phones ever catch on? First impressions of the LG Optimus 3D Max

[Digital Trends]

As you might expect for a successor to a phone that debuted a year ago, the 3D Max will be thinner and lighter. But that’s obviously not the main attraction here, it’s the 4.3-inch glasses-free 3D screen, which is now significantly brighter at 520 nits.

LG has loaded the phone up with 3D games to show it off, including Asphalt 6Gulliver’s Travels, and Let’s Golf 2. Not many games natively support 3D, but LG has a fix for that too. The 3D Max comes with a 3D app converter that can make otherwise incompatible OpenGL apps and games work on the phone’s glasses-free 3D screen. (The same app is available for the old Optimus 3D with a firmware update). …

Unfortunately, drifting even a little out of “sweet spot” for 3D viewing causes it to all go fuzzy and the fun is over.

You just can’t watch 3D for long without moving the phone enough just enough to topple the 3D effect. Stretch your arms or tilt your head and it pancakes in a hurry.  …

The Optimus 3D Max will ship in Korea come March, then begin a slow rollout through other markets starting with Europe. It will ship with Android 2.3, but Google claims an update to Android 4.0 will be available soon after.

See the full story here: http://www.digitaltrends.com/mobile/will-3d-phones-ever-catch-on-first-impressions-of-the-lg-optimus-3d-max/

LCD TV Buying Guide Announces Surprise February Release of Many LG LED Television 2012

[SF Gate]

LCDTVBUYINGGUIDE.COM reviewers Jack Burden and Robert Wiley and editors have written articles, reviews and commentary on several LG LED Television models that were not due to enter the North American market until March 2012. “We were surprised by how many new models LG already has shipping. …

LCDTVBUYINGGUIDE.COM has a dedicated page to all LG LED TVs 2012 Model listings. Some of the new LED backlit LCD TV models listed that are already in the market for sale are the LG 55LMG620 Review for which the company’s reviewers list the following strengths:

“The Magic Wand Remote is Fun and Intuitive

120Hz Trumotion with live sports or gaming

Solid Smart TV Internet Suite

Color are natural and deep

Deep, rich, Black banding around screen with cropped movies and film

Powerful Edge Lit LED lighting for bright rooms

3D viewing easy and enjoyable”

 

Read the full article here: http://www.sfgate.com/cgi-bin/article.cgi?f=/g/a/2012/02/27/prweb9226319.DTL

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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