News Stories

3D technology to be used in museums across Turkey

[World Bulletin]

The Ministry of Culture and Tourism announced on its website on Wednesday that it will install three-dimensional visual systems in museums in Turkey to make them more attractive to visitors.

By installing 3D visual effect technology, the Ministry of Culture and Tourism aims to attract more visitors to museums. The first museum that will see this technology installed will be the Zeugma Museum in Gaziantep province, which contains an internationally renowned Turkish mosaic depicting a gypsy girl titled “Çingene Kızı” (Gypsy Girl) that is frequently used in promotional films about Turkey.

Through this new project, museum visitors will be able to see artworks three-dimensionally with the help of 3D simulator glasses. The Ministry of Culture and Tourism has started a bidding process for companies to produce 3D simulator glasses that will be given to visitors to view the artworks in 3D.

After the Zeugma Museum, the ministry plans to install the same 3D technology in two other museums, the Hacıbektaş Külliye (complex) and Archeology Museum and the famous Galata Mevlevihane (dervish lodge) in İstanbul’s Beyoğlu district.

See the original post here: http://www.worldbulletin.net/?aType=haber&ArticleID=86251

Quality Measurement: Impressions from the VPQM-2012 Event

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Asymmetric stereo compression

Stereoscopic suppression occurs when a viewer, presented with two views of different qualities, perceives 3D at a quality close to that of the higher-quality view. The paper confirmed this effect, stating that the brain naturally discriminates between eyes, choosing a better-quality image. Information from the second image is used as auxiliary input, mainly for disparity estimation and depth perception.

3D strength versus quality of experience

Yet another paper studying the question of stereo perception quality examined the relationship between 3D effect strength (the difference between minimum and maximum disparity in a scene) and global QoE (3). The authors conducted subjective testing for various scene types in a number of videos, both captured and rendered, taking into account not only regular 2D image quality but also naturalness, overall visual comfort and depth rendering quality.

See the full story here: http://3droundabout.com/2012/02/6483/quality-measurement-impressions-from-the-vpqm-2012-event.html?

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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