News Stories

'Singing gloves' turn motion into music

[CNET]

A team of engineers from the University of British Columbia has developed a pair of gloves that read hand gestures and convert them to speech and song, potentially giving those with speech and/or hearing disabilities another way to communicate. 

The project, called Digital Ventriloquized Actor (DIVA) and led by UBC professor of electrical and computer engineering Sidney Fels, tries to replicate the movements of real vocal cords through the use of hand gestures read by a system of sensors. 

The right glove features 3D motion sensors that can detect whether your hand is open or closed. When open, DIVA produces vowel sounds (much like real life, where vowels require the throat and lips to be open), while closing your hand creates consonant sounds. Meanwhile, the left-hand glove has finger contacts that produce stop consonants, such as “b” and “p,” when touched together. 

What’s unique about DIVA compared with other text-to-speech systems is its ability to sing. …

Read the original story here: http://asia.cnet.com/crave/singing-gloves-turn-motion-into-music-62213546.htm

Sony Patents Kinect-Like 3D Depth-Sensing Camera for PlayStation Consoles

[Playstation Lifestyle]

…A newly published patent has revealed that the company has begun work on a new 3D camera that could potentially be a part of the PlayStation 4.

Only just published, what’s most interesting about the patent is that is was originally filed last October – a full year after the Kinect launched and broke Guinness World Records for sales. …

The patent says: …

A system for providing a real-time three-dimensional interactive environment, comprising: a depth sensing device capable of obtaining depth values indicating distances from one or more physical objects in a physical scene to a depth sensing device…

See the full original story here: http://playstationlifestyle.net/2012/02/20/sony-patents-kinect-like-3d-depth-sensing-camera-kinect-for-playstation-consoles/

See the patent here: http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.html&r=1&f=G&l=50&s1=%2220120038637%22.PGNR.&OS=DN/20120038637&RS=DN/20120038637

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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