News Stories

Nintendo 3DS sets Japanese console sales record

[SlashGear]

Nintendo’s 3DS is the company’s fastest device to reach 5m unit sales in Japan, the company has confirmed, beating sales records previously set by the GameBoy Advance. The glasses-free 3D capable portable had found the market tough to break into upon its launch, with Nintendo forced to dramatically slash the price in order to stimulate sales.

At the time, Nintendo’s president issued an apologetic open letter explaining the motivation behind the cuts to early adopters, warning that if Nintendo hadn’t dropped the price then the handheld might not have gained sufficient traction among developers. That move seems to have worked, at least in terms of Nintendo’s immediate competitors; the 3DS is reportedly more popular among them than Sony’s new PS Vita.

See the original post here: http://www.slashgear.com/nintendo-3ds-sets-japanese-console-sales-record-20214373/

After much media attention at CES, Masterimage 3D are planning to reveal an improved version of their 1080P 10.1 inch glasses free 3D tablet.

[3D Focus]

The reference tablet will only offer 3D functionality in landscape mode but the final product will feature switchable landscape/portrait 3D viewing options. Masterimage 3D’s patented glasses free 3D technology relies on parallax barrier technology which works by blocking the left and the right images using a physical barrier unlike lenticular technology which ‘bends’ the light of both images towards the left and right eye. Parallax is cheaper but can suffer light loss, however  that is not an issue with Masterimage 3D technology according to Listz…

“From a traditional stand point, parallax barrier does suffer from light loss compared to lenticular. Ours do not and the reason for that is we do not just use straight stripped parallax technology. We use a patented cell matrix parallax barrier technology.

“Our number one market is cell phones and tablets. The pure opportunity for the volume is just enormous. If you look at 3D in the home, the barrier has been people have had issues with the glasses for the TVs. You are also seeing more adoption of streaming services like Netflix who just had a wonderful fourth quarter, a lot of which has been usage of Netflix streaming on tablets.  If you believe that streaming is something that already exists, happening on mobile devices and that consumers want to have 3D in the home without glasses, then all three are aligned for 2012/2013 to be a breakthrough year for 3D in the home on tablets.”

Read the full story here: http://www.3dfocus.co.uk/3d-news-2/masterimage-3d-to-reveal-improved-glasses-free-3d-tablet/7446

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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