News Stories

Tekken 3D Prime Edition Review

[GameSpot]

Tekken 3D Prime Edition is a joint effort between Namco and Arika, with the latter being responsible for the Street Fighter EX series, as well as the 3D revivals like 3D Classics: Excitebike. It’s abundantly clear that the technical performance was a top priority during development, but overall, the amount of content seems to have suffered as a result.  …

Regardless, the fact that the single-player modes support the full frame rate with 3D enabled is an outstanding achievement. It absolutely sets the bar for any future fighting games on the system. …

Read the full review here: http://www.gamespot.com/tekken-3d-prime-edition/reviews/tekken-3d-prime-edition-review-6350420/

Man Working on 3D Printed House: Downloadable Dwelling

[Technabob]

If you’re still not excited about the potential of 3D printing, Enrico Dini would like to have a word with you. Dini founded Monolite UK with one goal in mind – to create stone-like structures using a 3D printer. Architects, hold on to your blueprints.

While most 3D printers use plastic materials to build small items, Dini’s own D-Shape printer – the world’s largest 3D printer – uses ordinary sand and a binding material, fusing them together into a sandstone-like product to create large structures, anything from a statue to a house. The structure above is the world’s biggest 3D printed object, a scale model of a sculpture that Dini also plans on printing. …

Read the full story here: http://technabob.com/blog/2012/02/19/3d-printed-house/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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