News Stories

Will haptics transform the way in which we interface with electronic devices?

 

[Philip Lelyveld comment: there is a Falcon device in the ETC 3D Lab]

[New Electronics]

One promising example of haptics is OmniTouch, a wearable projection system developed by Microsoft Research and Carnegie Mellon University (CMU) in the US. It enables users to turn pads of paper, walls or even their own hands, arms and legs into graphical, interactive surfaces. 

A significant innovation of OmniTouch is its use of a depth sensing camera, similar to Microsoft’s Kinect, to track the user’s fingers on everyday surfaces. This means they can control interactive applications by tapping or dragging their fingers, much as they would with conventional touchscreens. The projector can superimpose keyboards, keypads and other controls onto any surface, adjusting automatically for the surface’s shape and orientation to minimise distortion of the projected images.

US company Novint Technologies is a leader in haptic interfaces for gaming, in the form of its Falcon and XIO products. Users hold onto the Falcon’s grip and as it moves, the computer tracks a 3d cursor. When the cursor touches a virtual object, the computer registers contact with that object and updates currents to motors in the device to create an appropriate force to the device’s handle, which the user feels. 

Another unusual haptic interface also developed at CMU is based on magnetic levitation. Invented by Ralph Hollis, of CMU’s Robotics Institute, the maglev haptic interface allows users to perceive textures, feel hard contacts and notice even slight changes in position.  …

Surround Haptics, a new tactile technology developed at Disney Research, Pittsburgh (DRP), enables video game players and film viewers to feel a variety of sensations – from the smoothness of a finger being drawn against skin to the jolt of a collision. 

It has been demonstrated enhancing a driving simulator game in collaboration with Disney’s Black Rock Studio. With players seated in a chair with vibrating actuators, Surround Haptics will enable them to feel road imperfections and objects falling on the car, sense skidding, braking and acceleration and experience ripples of sensation when cars collide or jump and land.  …

Read the full story here: http://www.newelectronics.co.uk/electronics-technology/will-haptics-transform-the-way-in-which-we-interface-with-electronic-devices/40302/

New 3D Sound HD 2in1 Music & Game App: Piano Symphony Orchestra (3D Sound HD)

[GameAppNews]

New 3D Sound HD 2in1 Music & Game App: Piano Symphony Orchestra (3D Sound HD) app is available for iPhone and iPod Touch on the App Store. itunes.apple.com What is 3D Sound HD? The 3D sound HD is the first new realistic 3D sound audio. You can hear bright and vivid natural 3D sound by wearing headphones or surround sound effects with only two stereo speakers. If you wear headphone to hear this new 3D sound HD audio, the audio from your headphone can produce brighter and more natural vivid 3D sounds, and similar to the sound our ears to hear sounds in spatial 3D environment. This new improving 3D sound HD, not only you hear a brighter, more natural and more vivid 3D sound than any other standard 3D sound, and also you can notice the 3D sound HD you hear is much better in 3D, and similar to watching from a standard TV convert into a HDTV. The 3D sound HD has the audio sound that greatly reduce the unnatural effect of the “in your head” sound of headphones effects problem. • play first pocket Pianos keyboard in latest and newest realistic 3D sound HD • include 5 games with 3D Sound HD sound effects • 1 free game music in 3D Sound HD: Beethoven – Symphony No. 5

See the original post and a poorly-produced demonstration video here: http://www.gameappnews.com/new-3d-sound-hd-2in1-music-game-app-piano-symphony-orchestra-3d-sound-hd/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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