News Stories

Peter Jackson Responds to 'Hobbit' Footage Critics, Explains 48-Frames Strategy

[Hollywood Reporter]

…“A lot of the critical response I was reading was people saying it’s different. Well, yes, it certainly is,” Jackson, speaking by phone from New Zealand, said. “But I think, ultimately, it is different in a positive way, especially for 3D, especially for epic films and films that are trying to immerse the viewer in the experience of a story.”

Jackson’s epic, which Warners will release Dec. 14, will be the first major motion picture to be made in 48 fps – a different aesthetic look that Jackson believes can result in smoother, more lifelike pictures.

While many at the crowded showroom at Caesars Palace applauded the depth and detail in the large-scale battle sequences, some found more intimate daylight sequences too crisp and bright, complaining that they looked more like HD video and that the new process sacrificed a traditional “cinematic” feeling.

A number of bloggers, whose opinions quickly ricocheted across the web, found fault with the 48 fps footage. …

Jackson acknowledged that the short, ten-minute clip package — ranging from action sequences to quieter moments between Martin Freeman’s Bilbo Baggins and Andy Serkis‘ Gollum – may have been too brief for viewers to acclimate to the new process.

“It does take you a while to get used to,” he said. …

Because of that, he isn’t planning to release a 48 fps trailer for the movie. …

“You get used to it reasonably quickly,” he said, commenting that now when he views traditional 24 frames footage, “I’m very aware of the strobing, the flicker and the artifacts.”…

Because production is not scheduled to wrap until July, the customary postproduction that affects the overall look of a film has not yet been done, so the clips were unfinished. They were not yet color corrected, nor had the visual effects been completed. (In various scenes the actors were shown performing in front of a greenscreen.)

Jackson explained that his original The Lord of the Rings used various postproduction techniques to create a certain look for the movies, including “extensive” digital color grading, “added texture, and we took out highlights.”

“We’ll do the same with The Hobbit, to make it consistent and give it the feeling of otherworldliness – to get the mood, the tone, the feel of the different scenes,” he said. “We are certainly going to experiment with different finishing techniques to give the 48 frames a look that is more organic. But that work isn’t due to start until we wrap photography in July (both Hobbit films are being shot simultaneously).”

Jackson is also lensing the movie – which is being shot in 3D, a first for the franchise – using Red Epic cameras with 3Ality Technica 3D rigs.

The Red Epic, Jackson explained, allowed him to shoot in 5K resolution. (5K refers to the number of horizontal pixels that compose a frame.) Today, movies are generally lensed and projected at 2K, though the industry is moving in the direction of 4K.

“It is very clean. On a 5K camera you are seeing very crisp pictures,” he said. …

In contrast to the first wave of skeptical tweets, a sampling of reaction from exhibitors, studio executives and producers at Cinemacon found many saying that 48 fps represents the wave of the future.

At one panel, Regal CEO Amy Miles said her circuit is committed to 48 frame rates, and that technological advances are key to a thriving in the exhibition business. …

Read the full story here; http://www.hollywoodreporter.com/news/peter-jackson-the-hobbit-cinemacon-317755

Ang Lee's 'Life of Pi' Stuns CinemaCon Audience With 3D Visual Poetry

[The Wrap]

“Life of Pi,” director Ang Lee’s 3D adaptation of the best-selling novel, left the audience of movie exhibitors at the CinemaCon convention breathless on Thursday with its stunning, visually poetic shots of an Indian boy stranded on the open sea with a Bengal tiger.

The 3D images of the young protagonist (Suraj Sharma) battling a tiger, a storm and a school of flying fish did more to illustrate the ground-breaking possibilities of the technology than 10 “Amazing Spider-Mans” or “Men in Black.”

“The real movie will be more moving, and more spectacular,” promised the overly humble Lee from the theater stage, who has said elsewhere at the convention that learning how to shoot in 3D was a struggle.

Lee showed only about 20 minutes of footage of the film which hits theaters at Christmas, but it was enough to dazzle audiences, and hold out the prospect of both box office success and critical acclaim. If “Avatar” was 3D’s “Birth of a Nation” than Ang Lee’s “Life of Pi” may be its “Citizen Kane.” …

Read the full story here: http://www.thewrap.com/movies/column-post/ang-lee-3d-life-pi-stuns-cinemacon-37516

 

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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