News Stories

Studios need polished theaters to sell pics

Apple Stores are prime example of product showplace

 

[By DAVID S. COHEN, Variety]

Two weeks ago I wrote about the problems of digital cinema and crummy exhibition. In response I am getting a steady stream of calls and emails, many from studio pros telling me the problems are even worse than I’d said.

Several people had comments like those of Steve Barnett, VP of post-production at 20th Century Fox. Barnett said, “Generally, movie theaters have a very hard time making sure the product looks good up on the screen. I think that’s hurting us with our audiences.”

Meanwhile, I visited a 2D-to-3D conversion company on one of the studio lots. And while I was sitting there, watching bright, clear 3D images far better than anything I’ve seen in a multiplex lately, I realized, like I was shot in the forehead with Col. Kurtz’s diamond bullet, what the movie business needs. Theaters need to turn into Apple Stores. OK, not literally.

Both Apple and Hollywood are, to a large extent, selling design. Apple sells industrial design, and Hollywood sells the look of its movies. If acting and story are the steak in a movie, the look is the sizzle. Enormous effort and vast sums are spent polishing that look during production and post.

Then those movies, which might have cost $400 million to make and market, are shown to customers at theaters that deliver wildly uneven experiences, often nothing like what the filmmakers intended. Exhibitors commonly turn projector lamps down to save money. Andrew Poulain, director of cinema and studio programs for THX Ltd, told me, “We did a study of screen brightness when it was all 35mm. It was 33% less than what it should have been.” That problem has only been exacerbated by 3D.

The point of all that cinematography, color grading and mastering is that the picture’s look affects how the audience feels, just as acting and story do. I saw “Enchanted” at a Disney screening, then again at a multiplex in Henrietta, N.Y., with my family. On the lot, it was a glowing confection. In the multiplex, it was probably two stops darker, and a much more subdued experience for it. And that’s without 3D.

“People need to take pride in the presentation of movies,” Barnett said. “The bulbs need to be changed regularly. The light needs to be aligned every week — not the fancy calibration, just the light. I very often say to the manager, ‘Where’s your light meter?’ And he has no idea what I’m talking about.”

In the 1980s there was an attempt to establish certification for quality projection: the Theater Alignment Program. But TAP was absorbed by NATO in 1987 and quietly died. Lucasfilm started the THX certification program, which continues today as THX Ltd., but only 2,000 screens worldwide are THX certified, half in the U.S., and even THX audits theaters just once a year after they’re certified. Barnett and others are calling for a new TAP today. At the very least, a certification program with published results would give auds information about which theaters are putting more effort into presentation. That would bring market pressures to bear.

Which brings us back to Apple. A decade ago, its products were languishing in corners at Fry’s Electronics and Staples, sold by clerks who knew nothing about them. Steve Jobs’ answer was to take charge of retail via the Apple Stores, so Apple’s beautifully designed products would be shown in pristine stores by passionate salespeople. Now, its stock is up 3,000% and it’s sitting on $64 billion in cash.

The studios need theaters to be their Apple Stores, to show off the movies in the best light possible (no pun intended). Since the studios are forbidden from Apple-style vertical integration after the Supreme Court’s 1948 Paramount decision, owning the theaters is out. But self-policing is failing. So the movies need projection cops to ensure its customers get the same experience filmmakers get in screening rooms, and to give exhibitors a simplified d-cinema ecosystem that “just works.” Something run by a demanding leader intolerant of failure. Something like Apple, run by someone like Steve Jobs.

Contact David S. Cohen at david.cohen@variety.com

See the original story here: http://www.variety.com/article/VR1118038274

Maga preps 3D toon series for RAI (Italy)

‘Water and Bubbles’ comprises 52 3-minute episodes

[By NICK VIVARELLI, Variety]

Italy’s cutting-edge Maga Animation Studio is producing the first animated TV series in stereoscopic 3D expected to air on pubcaster RAI, the country’s top broadcaster.

The first known Italian CGI production conceived for 3D TV is the third series of “Acqua in bocca” (Water and Bubbles), about two fish in a tank and their interaction with an Italian family, from helmer Guido Manuli (“Monster Mash”).

Created in tandem with Elena Mora and co-produced by Maga and RAI Fiction, “Water” is a short-format product, each series is 52 three-minute episodes. RAI has been using it as a handy primetime interstitial before big soccer matches or the evening news, and also airing it with other kiddie programming, bundling several episodes together.

“The short format makes it more versatile within TV schedules, and also ideal for the web and other new media,” said Maga topper Massimo Carrier Ragazzi.

Monza and Milan-based Maga has been active for 15 years, always at the forefront of new toon techniques. It has been developing a stereoscopic 3D project for nearly a decade.

At Gaul’s Annecy Animated Film Festival, Maga is seeking international co-production partners for the 3D “Water” series, which will be produced entirely in Italy.

A previous instalment of “Water” won the top nod for TV series for all ages at Italy’s 2008 Cartoon on the Bay TV toon fest.

Besides running on RAI, “Water” has been exported to several international territories, including the U.K. and South Africa.

Maga’s other animated TV properties include the short-form series “Go!Go! Pig!,” which airs on Nickelodeon in Italy, Teuve in Spain, EBS in South Korea and Power International Media in Taiwan.

See the original post here: http://www.variety.com/article/VR1118038301?refCatId=14

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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