News Stories

Fox to Release 3D ‘Glee’ Concert Film in Theaters

[by Pamela McClintock, The Hollywood Reporter]

“Glee Live! 3D!,” featuring the North American tour, will be released Aug. 12.

Fox’s television and film studios are teaming with Glee creator Ryan Murphy to produce Glee Live! 3D!, a film of the upcoming Glee Live! In Concert! North American tour.

Fox will release the film in theaters for an exclusive two-week run on Aug. 12, 2011. Starring 14 members of the television show, the pic will be shot live during the summer concerts, capturing both the concert and backstage moments with the characters.

Kevin Tancharoen (Fame) is directing the 3D movie.

It will allow fans — or “Gleeks” —  who are unable to see the concert, or who want to see it again, to experience the show in the immersive 3D experience.

“This tour was all about going out and performing for our amazing fans who have supported our show from the beginning, but due to the limited time we had to travel during our hiatus, there were only so many cities we could get to before we had to resume work on the television series,” said Murphy.

“We knew that not every fan who wanted to attend a concert would get that opportunity. Now, thanks to our friends at Twentieth Century Fox Film, we’ll be able to bring the concert experience to movie theaters across the country in full three dimensional glory. We promise every passionate ‘Gleek’ a cinematic experience that will have them singing and dancing in the aisles.”

Glee Live! In Concert follows last summer’s blockbuser concert tour, and gets under way May 21 in Las Vegas. It wraps its domestic tour June 18 in Uniondale, N.Y., before moving on to the U.K.

Going on tour are Glee stars Lea MicheleCory MonteithAmber RileyChris Colfer,Kevin McHaleJenna UshkowitzMark SallingDianna AgronNaya Rivera,Heather MorrisHarry Shum Jr.Chord OverstreetDarren CrissAshley Fink and members of The Warblers.

See the original post here:  http://www.hollywoodreporter.com/news/fox-release-3d-glee-concert-185348

my3D Viewer impressions and my3D game reviews [iPhone and iPod touch]

[Philip Lelyveld comment: this story describes the device and the Apps available for 3D viewing]

[by ALEXIS M, gamingbits.com] [Excerpt]

Hasbro brings 3D gaming, movies and photos to the iPhone and iPod touch with the my3D Viewer. The my3D Viewer is available in Black or White at $34.99 MSRP. It’s a non-electronic device that uses a method of stereoscopic 3D display. The way that my3D Viewer works is by displaying an image to your left eye and showing a slightly offset image to your right eye. A divider inside the unit does this. Both of these images, displayed on the iPhone or iPod touch screen, are interpreted as one and give the perception of 3-D. This visual trick has been done before for the PSP gaming system. Konami used the 3D method with Metal Gear Ac!d 2‘s “Solid Eye” attachment in 2006.

The Solid Eye was a low cost collapsible cardboard unit with a divider, packed with the UMD game, which was used to create the 3D effect. Hasbro’s my3D Viewer is a much more solid construction than, well, the Solid Eye. If you are thinking you can use a Solid Eye on an iOS device, or even make your own stereoscopic viewer, Hasbro has crafted a measure to prevent that from happening. A unique pin printed inside each my3D Viewer unit must be input in a my3D app or game to use it, preventing the use of a homemade 3D viewer. Enter the code once and it will work for all my3D apps downloaded. Hasbro currently offers seven my3D games and applications. Five my3D apps are available for free: my3D 360 Sharksmy3D Tunnel Pilotmy3D Bubble Boltmy3D Teleport L.A. and my3D Presents. Two are available for a price: my3D Shatterstorm ($1.99) and my3D Sector 17 ($4.99). More details on each of these games are further below.

See the FULL story here:  http://www.gamingbits.com/iphone-ipad-ipod-touch-games/my3d-viewer-impressions-and-my3d-game-reviews-iphone-and-ipod-touch/

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Specification for Naming VFX Image Sequences Released

ETC’s VFX Working Group has published a specification for best practices naming image sequences such as plates and comps. File naming is an essential tool for organizing the multitude of frames that are inputs and outputs from the VFX process. Prior to the publication of this specification, each organization had its own naming scheme, requiring custom processes for each partner, which often resulted in confusion and miscommunication.

The new ETC@USC specification focuses primarily on sequences of individual images. The initial use case was VFX plates, typically delivered as OpenEXR or DPX files. However, the team soon realized that the same naming conventions can apply to virtually any image sequence. Consequently, the specification was written to handle a wide array of assets and use cases.

To ensure all requirements are represented, the working group included over 2 dozen participants representing studios, VFX houses, tool creators, creatives and others.  The ETC@USC also worked closely with MovieLabs to ensure that the specification could be integrated as part of their 2030 Vision.

A key design criteria for this specification is compatibility with existing practices.  Chair of the VFX working group, Horst Sarubin of Universal Pictures, said: “Our studio is committed to being at the forefront of designing best industry practices to modernize and simplify workflows, and we believe this white paper succeeded in building a new foundation for tools to transfer files in the most efficient manner.”

This specification is compatible with other initiatives such as the Visual Effects Society (VES) Transfer Specifications. “We wanted to make it as seamless as possible for everyone to adopt this specification,” said working group co-chair and ETC@USC’s Erik Weaver. “To ensure all perspectives were represented we created a team of industry experts familiar with the handling of these materials and collaborated with a number of industry groups.”

“Collaboration between MovieLabs and important industry groups like the ETC is critical to implementing the 2030 Vision,” said Craig Seidel, SVP of MovieLabs. “This specification is a key step in defining the foundations for better software-defined workflows. We look forward to continued partnership with the ETC on implementing other critical elements of the 2030 Vision.”

The specification is available online for anyone to use.

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